cocosBuilder cocos2d-x

cocosBuilder 场景编辑器,我在使用中遇到一些问题,
经过调试,发现

CCScene* MainScene::scene(){
CCScene *scene=CCScene::create();
cocos2d::extension::CCNodeLoaderLibrary *ccNodeLoaderLibrary=cocos2d::extension::CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
ccNodeLoaderLibrary->registerCCNodeLoader(“MainScene”,MainSceneLoader::loader());
CCLOG(“111”);
cocos2d::extension::CCBReader *ccBReader=new cocos2d::extension::CCBReader(ccNodeLoaderLibrary);
CCLOG(“222”);
CCNode *node=ccBReader->readNodeGraphFromFile("",“DalianMobileMainScene.ccbi”,scene);
CCLOG(“333”);
scene->addChild(node);
return scene;
}


CCNode *node=ccBReader->readNodeGraphFromFile("",“DalianMobileMainScene.ccbi”,scene);
在这句话中有问题,求大侠解决,
程序崩溃到ccnodeloader.h中的
CCRect bounds = CCRectMake(0, 0, texture->getContentSize().width, texture->getContentSize().height);

?作???,只能用TexturePacker,打包成plist
cocosbuilder?是一?UI可?化??工具

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tianhekong 发表于 2012-9-26 13:59 url

?作???,只能用TexturePacker,打包成plist
cocosbuilder?是一?UI可?化??工具 …

— End quote

http://cocos2d-x.org/news/72

As you may known, CocosBuilder v2.1 beta2 supports time line editing and bone animation. This week we finished upgrading extensions/CCBReader to support this important feature.

Bone animation will be involved with next stable version, at the end of this month. If you can not wait, of course you can get the edge version from github. Please check http://ci.cocos2d-x.org, which shows the compilation status of our lastest code on github.

可以支持做动画,cocos2d-iPhone可以实现了,但是cocos2d-x还不行,求解

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tianhekong 发表于 2012-9-25 11:55 url

路???!,?查??一下路?,就知道了

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嗯,谢谢啦,是路劲的问题。你知不知道cocosbuilder怎么用最新的制作动画

— Begin quote from ____

tianhekong 发表于 2012-9-25 11:55 url

路???!,?查??一下路?,就知道了

— End quote

嗯,谢谢啦,是路劲的问题。你知不知道cocosbuilder怎么用最新的制作动画

路???!,?查??一下路?,就知道了