Install : libcocos2dlua.so => libs/armeabi/libcocos2dlua.so
make: Leaving directory `/Developer/workspace3/CocosLuaGame/frameworks/runtime-src/proj.android’
Updated project.properties
Updated local.properties
Updated file /Developer/workspace3/CocosLuaGame/frameworks/runtime-src/proj.android/proguard-project.txt
Updated project.properties
Updated local.properties
Updated file /Developer/workspace3/CocosLuaGame/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/platform/android/java/proguard-project.txt
Running command: compile
Traceback (most recent call last):
Building mode: debug
building native
NDK build mode: release
The Selected NDK toolchain version was 4.8 !
running: ‘/Developer/android-ndk-r9dmac/ndk-build -C /Developer/workspace3/CocosLuaGame/frameworks/runtime-src/proj.android -j3 NDK_MODULE_PATH=/Developer/workspace3/CocosLuaGame/frameworks/runtime-src/proj.android/…/…/cocos2d-x:/Developer/workspace3/CocosLuaGame/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/:/Developer/workspace3/CocosLuaGame/frameworks/runtime-src/proj.android/…/…/cocos2d-x/external:/Developer/workspace3/CocosLuaGame/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/scripting’
building apk
running: ‘/Developer/android-sdk-macosx/tools/android update project -t android-18 -p /Developer/workspace3/CocosLuaGame/frameworks/runtime-src/proj.android’
running: ‘/Developer/android-sdk-macosx/tools/android update lib-project -p /Developer/workspace3/CocosLuaGame/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/platform/android/java -t android-18’
File “/Developer/cocos2d-x-3.2/tools/cocos2d-console/bin/cocos.py”, line 504, in
run_plugin(command, argv, plugins)
File “/Developer/cocos2d-x-3.2/tools/cocos2d-console/bin/cocos.py”, line 471, in run_plugin
plugin.run(argv, dependencies_objects)
File “/Developer/cocos2d-x-3.2/tools/cocos2d-console/bin/…/plugins/project_compile/project_compile.py”, line 1075, in run
self.build_android()
File “/Developer/cocos2d-x-3.2/tools/cocos2d-console/bin/…/plugins/project_compile/project_compile.py”, line 332, in build_android
self.apk_path = builder.do_build_apk(sdk_root, ant_root, self._ap, build_mode, output_dir, self._custom_step_args, self)
File “/Developer/cocos2d-x-3.2/tools/cocos2d-console/bin/…/plugins/project_compile/build_android.py”, line 307, in do_build_apk
self._copy_resources(custom_step_args)
File “/Developer/cocos2d-x-3.2/tools/cocos2d-console/bin/…/plugins/project_compile/build_android.py”, line 460, in _copy_resources
cocos.copy_files_with_config(cfg, app_android_root, assets_dir)
File “/Developer/cocos2d-x-3.2/tools/cocos2d-console/bin/cocos.py”, line 299, in copy_files_with_config
copy_files_with_rules(src_dir, src_dir, dst_dir, include_rules, exclude_rules)
File “/Developer/cocos2d-x-3.2/tools/cocos2d-console/bin/cocos.py”, line 333, in copy_files_with_rules
for name in os.listdir(src):
OSError: No such file or directory: ‘/Developer/workspace3/CocosLuaGame/frameworks/runtime-src/proj.android/…/…/…/res’
ndk版本是r9d
ant 1.9.4