cocoscreator命令打包或者jenkins打包不执行 版本2.0.9

  • Creator 版本:
    2.0.9

  • 目标平台:
    andriid

  • 详细报错信息,包含调用堆栈:

  • 重现方式:

  • 之前哪个版本是正常的 :

  • 手机型号 :

  • 手机浏览器 :

  • 编辑器操作系统 :
    win 10

  • 编辑器之前是否有其它报错 :

  • 出现概率:
    必现
  • 额外线索:

用编辑器打包就能完整的编译 一直到apk包生成

用命令构建或者jenkins构建都会卡在同一个位置
C:\Users\Administrator>D:\workTool\cocos209install\CocosCreator\CocosCreator.exe --path D:\code\CreatorTest\helloProject --build “platform=android;debug=true”

C:\Users\Administrator>
===== Initializing Editor =====
arguments:
–path
D:\code\CreatorTest\helloProject
–build
platform=android;debug=true

[5472] Load ~/.CocosCreator/settings.json
[5472] Initializing Asset Database
[5472] checking language setting…
[5472] Language: zh
protocol “profile” registered
[5472] protocol editor-framework registered
[5472] protocol app registered
[5472] protocol theme registered
[5472] protocol packages registered
[5472] protocol uuid registerred
[5472] protocol db registerred
[5472] protocol thumbnail registerred
[5472] protocol unpack registerred
[5472] protocol disable-commonjs registerred
[5472] connected!
[5472] Check project D:\code\CreatorTest\helloProject
[5472] Initializing project D:\code\CreatorTest\helloProject
[5472] Initializing Cocos2d
[5472] Initializing engine extends
[5472] asset-db-debugger loaded
[5472] baidu-adapter loaded
[5472] code-editor loaded
[5472] color-picker loaded
[5472] fb-audience-network loaded
[5472] fb-live-stream loaded
[5472] google-play-instant loaded
[5472] huawei-runtime loaded
[5472] jsb-adapter loaded
[5472] oppo-runtime loaded
[5472] package-manager loaded
[5472] qqplay-adapter loaded
[5472] runtime-dev-tools loaded
[5472] sdkbox loaded
[5472] tester loaded
[5472] ui-grid loaded
[5472] ui-kit-preview-extra loaded
[5472] ui-kit-preview loaded
[5472] ui-kit loaded
[5472] ui-tree loaded
[5472] vivo-runtime loaded
[5472] weapp-adapter loaded
[5472] assets loaded
[5472] builder loaded
ccServices init
Cocos Service Version 0.5.9
[5472] cocos-services loaded
[5472] console loaded
[5472] fb-instant-games loaded
[5472] google-instant-games loaded
[5472] hierarchy loaded
[5472] inspector loaded
[5472] keystore loaded
[5472] node-library loaded
[5472] package-asset loaded
[5472] preferences loaded
[5472] project-exporter loaded
[5472] project-importer loaded
[5472] project-settings loaded
[5472] scene loaded
[5472] simulator-debugger loaded
[5472] sprite-editor loaded
[5472] store loaded
[5472] timeline loaded
build jsb-adapter: 3.945ms
init QuickCompiler: 91.519ms
Start to build platform [android]
[5472] Start building with options : {
“android-instant”: {
“REMOTE_SERVER_ROOT”: “”,
“host”: “”,
“pathPattern”: “”,
“recordPath”: “”,
“scheme”: “https”,
“skipRecord”: false
},
“appBundle”: false,
“baidugame”: {
“REMOTE_SERVER_ROOT”: “”,
“appid”: “testappid”,
“orientation”: “portrait”,
“subContext”: “”
},
“encryptJs”: true,
“excludeScenes”: [],
“fb-instant-games”: {},
“includeSDKBox”: false,
“inlineSpriteFrames”: true,
“inlineSpriteFrames_native”: true,
“md5Cache”: false,
“mergeStartScene”: false,
“optimizeHotUpdate”: false,
“orientation”: {
“landscapeLeft”: true,
“landscapeRight”: true,
“portrait”: false,
“upsideDown”: false
},
“packageName”: “org.cocos2d.helloworld”,
“qqplay”: {
“REMOTE_SERVER_ROOT”: “”,
“orientation”: “portrait”,
“zip”: false
},
“startScene”: “2d2f792f-a40c-49bb-a189-ed176a246e49”,
“title”: “hello_world”,
“webOrientation”: “auto”,
“wechatgame”: {
“REMOTE_SERVER_ROOT”: “”,
“appid”: “wx6ac3f5090a6b99c5”,
“orientation”: “portrait”,
“subContext”: “”
},
“xxteaKey”: “f0e5e0b2-93a9-4b”,
“zipCompressJs”: true,
“actualPlatform”: “android”,
“apiLevel”: “android-29”,
“appABIs”: [],
“buildPath”: “D:\code\CreatorTest\helloProject\build”,
“debug”: true,
“embedWebDebugger”: false,
“platform”: “android”,
“previewHeight”: “720”,
“previewWidth”: “1280”,
“sourceMaps”: false,
“template”: “link”,
“useDebugKeystore”: true,
“vsVersion”: “auto”,
“dest”: “D:\code\CreatorTest\helloProject\build\jsb-link”,
“excludedModules”: [
“DragonBones”
],
“autoCompile”: false,
“scenes”: [
“2d2f792f-a40c-49bb-a189-ed176a246e49”
],
“project”: “D:\code\CreatorTest\helloProject”,
“projectName”: “hello_world”,
“debugBuildWorker”: false
}
Builder: do custom process [build-start]
[5472] Building D:\code\CreatorTest\helloProject
[5472] Destination D:\code\CreatorTest\helloProject\build\jsb-link
[5472] Delete D:\code\CreatorTest\helloProject\build\jsb-link\subpackages//*,D:\code\CreatorTest\helloProject\build\jsb-link\res//,D:\code\CreatorTest\helloProject\build\jsb-link\src/**/
Cocos2dx root: D:\workTool\cocos209install\CocosCreator\resources\cocos2d-x
native environment string : COCOS_FRAMEWORKS=D:\workTool\cocos209install\CocosCreator\resources;COCOS_X_ROOT=D:\workTool\cocos209install\CocosCreator\resources\cocos2d-x;COCOS_CONSOLE_ROOT=D:\workTool\cocos209install\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\bin;NDK_ROOT=D:\workTool\AndroidTool\android-ndk-r16b-windows-x86_64\android-ndk-r16b;ANDROID_SDK_ROOT=C:\Users\Administrator\AppData\Local\Android\Sdk
Cocos2dx root: D:\workTool\cocos209install\CocosCreator\resources\cocos2d-x
build jsb-adapter: 1277.089ms
[5472] Cocos Services load base data!
[5472] Start building assets
[5472] Start spawn build-worker
[5472] Finish spawn build-worker
[5472] Start init build-worker
[5472] Finish init build-worker
[5472] Start build-assets in worker
[5472] Enable “鍐呰仈鎵€鏈?SpriteFrame” in native platform will increase the package size used in hot update.

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