Console: listening on 0.0.0.0 : 6050
Console: listening on 0.0.0.0 : 6060
Ready for GLSL
Ready for OpenGL 2.0
{
gl.version: 4.3.12618 Compatibility Profile Context 13.251.0.0
gl.supports_NPOT: true
cocos2d.x.version: cocos2d-x 3.3rc0
cocos2d.x.compiled_with_profiler: false
cocos2d.x.build_type: DEBUG
cocos2d.x.compiled_with_gl_state_cache: true
gl.max_texture_size: 16384
gl.vendor: ATI Technologies Inc.
gl.renderer: AMD Radeon HD 7700 Series
gl.max_texture_units: 32
gl.supports_ETC1: false
gl.supports_S3TC: true
gl.supports_ATITC: false
gl.supports_PVRTC: false
gl.supports_BGRA8888: false
gl.supports_discard_framebuffer: false
gl.supports_vertex_array_object: true
}
SetWindowLong NewWndProc Error:1400
cocos2d: fullPathForFilename: No file found at script/jsb_debugger.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/DevToolsUtils.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/core/promise.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/transport.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/root.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/script.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/main.jsc. Possible missing file.
debug server : client connected
JS: asyncListen…
cocos2d: fullPathForFilename: No file found at script/jsb_boot.jsc. Possible missing file.
cocos2d: padding: 0,0,0,0
这个问题,我看老早就出现了,怎么一直都找不到解决方案呢?我用的cocosjs3.1,用的cocos Code IDE V1.2.0.
这个bug会导致我所用的ccui控件都没法显示出来。
project.json已经导入了extensions模块。
希望有人能给一个能搞定这个问题的办法