关于CocoStudio的Armature一些问题

  1. cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo(
    “xxx0.png”,
    “xxx0.plist”,
    “xxx.ExportJson”
    );

  2. cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo(
    “xxx.ExportJson”
    );

  3. Armature* lAnimature = Armature::create(“xxx?”);

我用的是 Cocos2dx3.2 + Cocos Studio1.6

试问,1和2有什么区别? Armature::create后应该接什么参数,从哪儿获得该参数?

我找了好久都找不出答案,求解,或者请给个详细全面的传送门,对于Cocos Studio的使用,目前还是一知半解;跪谢;

cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo(
“xxx.ExportJson”
);传的xx create参数就是xx

敢问仁兄是从哪儿了解到的?

看别人这样用的~~~