-
cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo(
“xxx0.png”,
“xxx0.plist”,
“xxx.ExportJson”
); -
cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo(
“xxx.ExportJson”
); -
Armature* lAnimature = Armature::create(“xxx?”);
我用的是 Cocos2dx3.2 + Cocos Studio1.6
试问,1和2有什么区别? Armature::create后应该接什么参数,从哪儿获得该参数?
我找了好久都找不出答案,求解,或者请给个详细全面的传送门,对于Cocos Studio的使用,目前还是一知半解;跪谢;