如何使用Cocostudio到处的场景???getChildByTag得不到???????

{
“classname”: “CCNode”,
“name”: “p”,
“canedit”: true,
“objecttag”: 10000,
“rotation”: 0,
“scalex”: 1,
“scaley”: 1,
“visible”: 1,
“x”: 0,
“y”: 0,
“zorder”: 1,
“gameobjects”:
{
“__type”: “ComGameObjectSurrogate:#EditorCommon.JsonModel”,
“classname”: “CCNode”,
“name”: null,
“canedit”: true,
“objecttag”: 10003,
“rotation”: 0,
“scalex”: 1,
“scaley”: 1,
“visible”: 1,
“x”: 479,
“y”: 306,
“zorder”: 1,
“gameobjects”:
{
“__type”: “ComGameObjectSurrogate:#EditorCommon.JsonModel”,
“classname”: “CCNode”,
“name”: null,
“canedit”: true,
“objecttag”: 10006,
“rotation”: 0,
“scalex”: 1,
“scaley”: 1,
“visible”: 1,
“x”: 184,
“y”: -39,
“zorder”: 1,
“gameobjects”: ],
“components”:
{
“__type”: “ComArmatureAdapterSurrogate:#EditorCommon.JsonModel.Component”,
“classname”: “CCArmature”,
“name”: “pan”,
“file”: null,
“fileData”: {
“path”: “publish/NewAnimation.ExportJson”,
“plistFile”: “”,
“resourceType”: 0
},
“isShowColliderRect”: false,
“selectedactionname”: “Animation1”
}
]
}
],

为了得到pan这节点 使用Node* pNode = SceneReader::getInstance()->createNodeWithSceneFile(“publish/NewScene.json”);//这里没问题

///这里获取不到
ComRender render = (ComRender)(pNode->getChildByTag(10000)->getChildByTag(10003)->getChildByTag(10006)->getComponent(“pan”));