LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp
…/…/Classes/AppDelegate.cpp
…/…/Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += gui_static
LOCAL_WHOLE_STATIC_LIBRARIES += extensions_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
include $(BUILD_SHARED_LIBRARY)
(call import-module,2d)
(call import-module,audio/android)
(call import-module,Box2D)
(call import-module,gui)
(call import-module,../extensions)
(call import-module,editor-support/cocostudio)
这样配置出错,
LOCAL_WHOLE_STATIC_LIBRARIES 这个后面的cocostudio_static名字是不是自己随便定义?
call import-module这个是什么意思,