引入cocostudio之后.mk怎么配

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp
…/…/Classes/AppDelegate.cpp
…/…/Classes/HelloWorldScene.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += gui_static
LOCAL_WHOLE_STATIC_LIBRARIES += extensions_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

include $(BUILD_SHARED_LIBRARY)

(call import-module,2d) (call import-module,audio/android)
(call import-module,Box2D) (call import-module,gui)
(call import-module,../extensions) (call import-module,editor-support/cocostudio)

这样配置出错,
LOCAL_WHOLE_STATIC_LIBRARIES 这个后面的cocostudio_static名字是不是自己随便定义?
call import-module这个是什么意思,

+= cocostudio_static
+= cocos_gui_staic
+= cocos_extensions_static

LOCAL_WHOLE_STATIC_LIBRARIES +=cocos_gui_static
LOCAL_WHOLE_STATIC_LIBRARIES +=cocostudio_static

(call import-module,gui) (call import-module,editor-support/cocostudio)

谢谢.加了这样的之后就搞定了.
只是不明白.cocos_gui_static,这前面一定要加cocos吗? 难道不是自己随便定义