从一个cocostudio场景文件里调用两个UI怎么弄?我这样写不对

Node *sceneNode=SceneReader::getInstance()->createNodeWithSceneFile("publish/MenuScene.json");
this->addChild(sceneNode);
ComRender *menuClose=static_cast(sceneNode->getChildByTag(10007)->getComponent("GUIComponent"));
Widget *widget=static_cast(menuClose->getNode());
Button *button=static_cast(widget->getChildByName("Button_2"));
button->addTouchEventListener(CC_CALLBACK_2(HelloWorld::menuCloseCallback,this));

ComRender *menuStart=static_cast(sceneNode->getChildByTag(10006)->getComponent("GUIComponent"));
Widget *startWidget=static_cast(menuStart->getNode());
Button *buttonStart=static_cast(widget->getChildByName("Button_1"));
buttonStart->addTouchEventListener(CC_CALLBACK_2(HelloWorld::menuStartCallback,this));

报错说第二个this访问冲突。我不管是cocos2dx还是c++都是纯新手,万望帮助。