本人新手。 cocos2d js导入cocostudio资源后,执行报错:ccs is not defined.
原来需要在模块中导入 cocostudio,我写成这样
“modules” : “menus”,“cocos2d”, “extensions”, “external”],
但报
Please load the resource first ‘res/res_1/imathres_1.json’
resource.js里定义:
var res = {
HelloWorld_png : "res/HelloWorld.png",
CloseNormal_png : "res/CloseNormal.png",
CloseSelected_png : "res/CloseSelected.png",
res1_json: "res/res_1/imathres_1.json"
};
var g_resources =
//image
res.HelloWorld_png,
res.CloseNormal_png,
res.CloseSelected_png,
res.res1_json]
main.js:
var scene = cc.Scene.create();
//load resources
/*cc.LoaderScene.preload(g_resources, function () {
cc.director.runScene(scene);
}, this);*/
var root = ccs.uiReader.widgetFromJsonFile(res.res1_json);
scene.addChild(root);
cc.director.runScene(cc.TransitionFade.create(1.2, scene));
console.log("haaa==");
console.log("aaa=="+ccui.helper.seekWidgetByTag(root, 4));
console.log("bbb=="+ccui.helper.seekWidgetByName(root, 'tfAnswer'));