1> TestColliderDetector.cpp
1>e:\cocos2d-x-2.2.0\projects\samplecollision\classes\testcolliderdetector.cpp(182): error C2039: “setB2Body”: 不是“cocos2d::extension::CCArmature”的成员
1> e:\cocos2d-x-2.2.0\extensions\cocostudio\armature\ccarmature.h(40) : 参见“cocos2d::extension::CCArmature”的声明
还有
DemoGame
PreLinkEvent:
1> 复制了 2 个文件
1>AppDelegate.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
1>PhysicalWorld.obj : error LNK2019: 无法解析的外部符号 “public: void __thiscall cocos2d::extension::CCPhysicsSprite::setB2Body(class b2Body *)” (?setB2Body@CCPhysicsSprite@extension@cocos2d@@QAEXPAVb2Body@@@Z),该符号在函数 “public: void __thiscall PhysicalWorld::createBullet1(class cocos2d::CCPoint,class cocos2d::CCActionInterval *)” (?createBullet1@PhysicalWorld@@QAEXVCCPoint@cocos2d@@PAVCCActionInterval@3@@Z) 中被引用
1>PhysicalWorld.obj : error LNK2019: 无法解析的外部符号 “public: void __thiscall cocos2d::extension::CCPhysicsSprite::setPTMRatio(float)” (?setPTMRatio@CCPhysicsSprite@extension@cocos2d@@QAEXM@Z),该符号在函数 “public: void __thiscall PhysicalWorld::createBullet1(class cocos2d::CCPoint,class cocos2d::CCActionInterval *)” (?createBullet1@PhysicalWorld@@QAEXVCCPoint@cocos2d@@PAVCCActionInterval@3@@Z) 中被引用
1>E:\cocos2d-x-2.2.0\Debug.win32\DemoGame.exe : fatal error LNK1120: 2 个无法解析的外部命令
1>
1>生成失败。