cocoStudio的骨骼动画是否后没有延时播放这一项呢?

如题,没有发现像类似CCDelayTime这类的函数!

怎么没有呢??

给你个栗子~~~

    CCActionInterval*  move = CCMoveBy::create(1,CCPointMake(150,0)); 
CCFiniteTimeAction*  action = CCSequence::create( CCDelayTime::create(3), move, NULL); 

armature->runAction(action);

不是这个,我是想问
CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(EMT_IMAGE,EMT_PLIST,EMT);
EmtArmature = CCArmature::create(“tauren”);
EmtArmature->setPosition(ccp(VisibleRect::rightTop().x*0.7,VisibleRect::rightTop().y/1.4));
EmtArmature->setAnchorPoint(ccp(0.5,0));
addChild(EmtArmature);

HeroArmature->getAnimation()->playWithIndex(_animationTag,-1,-1,0);
想这个可以有延时动画吗?

我想到了,谢谢~
看到 了这个HeroArmature->getActionByTag(),可以先把动作取出来~

可以用CCCallFunc包装HeroArmature->getAnimation()->play()