如题,没有发现像类似CCDelayTime这类的函数!
怎么没有呢??
给你个栗子~~~
CCActionInterval* move = CCMoveBy::create(1,CCPointMake(150,0));
CCFiniteTimeAction* action = CCSequence::create( CCDelayTime::create(3), move, NULL);
armature->runAction(action);
不是这个,我是想问
CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(EMT_IMAGE,EMT_PLIST,EMT);
EmtArmature = CCArmature::create(“tauren”);
EmtArmature->setPosition(ccp(VisibleRect::rightTop().x*0.7,VisibleRect::rightTop().y/1.4));
EmtArmature->setAnchorPoint(ccp(0.5,0));
addChild(EmtArmature);
HeroArmature->getAnimation()->playWithIndex(_animationTag,-1,-1,0);
想这个可以有延时动画吗?
我想到了,谢谢~
看到 了这个HeroArmature->getActionByTag(),可以先把动作取出来~
可以用CCCallFunc包装HeroArmature->getAnimation()->play()