cocostudio导入项目的场景文件事件监听怎么弄

bool Nextscene::init()
{
if ( !CCLayer::init() )
{
return false;
}

CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

CCNode *gamelayer = cocos2d::extension::SceneReader::sharedSceneReader()->createNodeWithSceneFile(“E:\cocos2d-x-2.2.3\cocos2d-x-2.2.3\projects\tgame1\Resources\publish\Gamescen1.json”);
gamelayer->setTag(2);
gamelayer->setScaleY(0.9);

CCNode *UI=gamelayer->getChildByTag(10003);
bird=UI->getChildByTag(10004);
ban1=UI->getChildByTag(10005);
ban2=UI->getChildByTag(10006);
ban3=UI->getChildByTag(10007);
pig=UI->getChildByTag(10008);
this->addChild(gamelayer,0);
/////////////////////////////
// 2. add a menu item with “X” image, which is clicked to quit the program
// you may modify it.
startpoint1=ccp(177,208);
startpoint2=ccp(190,206);
endpoint=ccp(177,208);

CCActionInterval * action=CCJumpTo::create(2,ccp(183,208),50,2);
bird->runAction(action);

CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,true);//注册监听模块

this->createworld();
return true;

}

将场景文件添加进去后,添加监听模块,鼠标点击没有反应怎么回事?,求大神来回答