cocostudio1.6 + cocos2dx-3.3rc版本,骨骼动画加载错误

:12: 在helloWorldScene.cpp添加了如下代码,记载tespCpp中显示正常的骨骼动画资源,但是在我的helloWorldScene工程中显示的非常奇怪,如图,这该如何解决?

void HelloWorld::onEnter()
{
    Layer::onEnter();
    this->myTest();
}

void HelloWorld::myTest()
{
    ArmatureDataManager::getInstance()->addArmatureFileInfoAsync("Cowboy.ExportJson", this, CC_SCHEDULE_SELECTOR(HelloWorld::onLoaded));
}    

void HelloWorld::onLoaded(float percent)
{
    log("%f", percent);
    if (percent >= 1)
    {
        Armature *armature = Armature::create("Cowboy");
        armature->getAnimation()->playWithIndex(0);
        armature->setPosition(300, 150);
        armature->setScale(0.2f);
        addChild(armature);
    }    
}


```

:741:这排版…重新贴一次代码
void HelloWorld::onEnter()
{
Layer::onEnter();
this->myTest();
}

void HelloWorld::myTest()
{
ArmatureDataManager::getInstance()->addArmatureFileInfoAsync(“Cowboy.ExportJson”, this, CC_SCHEDULE_SELECTOR(HelloWorld::onLoaded));
}

void HelloWorld::onLoaded(float percent)
{
log("%f", percent);
if (percent >= 1)
{
Armature *armature = Armature::create(“Cowboy”);
armature->getAnimation()->playWithIndex(0);
armature->setPosition(300, 150);
armature->setScale(0.2f);
addChild(armature);
}
}

开了高清吧。

好像是把这句代码去掉就行
director->setContentScaleFactor(resourceSize.height/designSize.height);

:875:谢谢,按照你说的操作确实可以了。好奇为什么会出现这样的错误