【求助】cocosv2.0.1-rc2版本中 如何创建龙骨动画,1.9.2中的实现方法一直在报json文件的错

let animNode = new cc.Node();
animNode.parent = cc.find(‘Canvas’);
let dragonDisplay = animNode.addComponent(dragonBones.ArmatureDisplay);

let image = ‘http://localhost:7456/res/raw-assets/eee_tex-1529064342.png’;
let ske = ‘http://localhost:7456/res/raw-assets/eee_ske-1529065642.json’;
let atlas = ‘http://localhost:7456/res/raw-assets/eee_tex-1529065642.json’;
cc.loader.load(image, () => {
cc.loader.load({ url: atlas, type: ‘txt’ }, (error, atlasJson) => {
cc.loader.load({ url: ske, type: ‘txt’ }, (error, dragonBonesJson) => {
let atlas = new dragonBones.DragonBonesAtlasAsset();
atlas.atlasJson = atlasJson;
atlas.texture = image;

        let asset = new dragonBones.DragonBonesAsset();
        asset.dragonBonesJson = dragonBonesJson;

        dragonDisplay.dragonAtlasAsset = atlas;
        dragonDisplay.dragonAsset = asset;

        dragonDisplay.armatureName = 'eee';
        dragonDisplay.playAnimation('eee', -1);
    });
});

});

按照官方给的这种例子写的

https://github.com/cocos-creator/example-cases/pull/592, 我们的范例最近有添加新的动态创建龙骨动画的场景哦,你可以通过链接下载下来看一下。下面附上代码的链接

https://github.com/ColinCollins/example-cases/blob/7e8846dbb3639acd055b171e4b154199d5f1e14d/assets/cases/dragonbones/loadDragonBones/loadDragonBonesCtrl.js