Code 6.1beta + cocos2dx 2.2.6 测试工程的问题

code 6.1beta + cocos2dx 2.2.6 测试工程的问题

建立一个工程,采用模版的创建,出现如下的错误,很多,应该是少了一些 *.a 库,因为是新开发,所以不知道从哪里下手,错误信息如下

ld: warning: ignoring file /Users/caoch/Library/Developer/Xcode/DerivedData/testgame-eyrzizlnbmdfbieiddxytzpsaplf/Build/Products/Debug-iphonesimulator/libcocos2dx.a, file was built for archive which is not the architecture being linked (x86_64): /Users/caoch/Library/Developer/Xcode/DerivedData/testgame-eyrzizlnbmdfbieiddxytzpsaplf/Build/Products/Debug-iphonesimulator/libcocos2dx.a
Undefined symbols for architecture x86_64:
OBJC_CLASS$_EAGLView”, referenced from:
objc-class-ref in CCEditBoxImplIOS.o
objc-class-ref in AppController.o
“cc_assert_script_compatible(char const*)”, referenced from:
cocos2d::extension::CCColliderDetector::init() in CCColliderDetector.o
cocos2d::extension::TriggerMng::add(unsigned int, cocos2d::extension::TriggerObj*) in TriggerMng.o
cocos2d::extension::TriggerMng::remove(unsigned int, cocos2d::extension::TriggerObj*) in TriggerMng.o
cocos2d::extension::CCArmature::init(char const*) in CCArmature.o
cocos2d::extension::CCArmature::addBone(cocos2d::extension::CCBone*, char const*) in CCArmature.o
cocos2d::extension::CCArmature::removeBone(cocos2d::extension::CCBone*, bool) in CCArmature.o
cocos2d::extension::CCArmature::changeBoneParent(cocos2d::extension::CCBone*, char const*) in CCArmature.o

"cocos2d::CCCallFunc::create(cocos2d::CCObject*, void (cocos2d::CCObject::)())", referenced from:
cocos2d::extension::CCBAnimationManager::runAnimationsForSequenceIdTweenDuration(int, float) in CCBAnimationManager.o
“cocos2d::CCDirector::getWinSize()”, referenced from:
cocos2d::extension::WidgetReader::endSetBasicProperties(cocos2d::ui::Widget
) in WidgetReader.o
cocos2d::extension::CCBReader::init() in CCBReader.o
cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*) in CCBReader.o
cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*, cocos2d::CCObject*) in CCBReader.o
cocos2d::extension::CCBReader::createSceneWithNodeGraphFromFile(char const*) in CCBReader.o
cocos2d::extension::CCBReader::createSceneWithNodeGraphFromFile(char const*, cocos2d::CCObject*) in CCBReader.o
cocos2d::extension::WidgetPropertiesReader0250::createWidget(rapidjson::GenericValue<rapidjson::UTF8, rapidjson::MemoryPoolAllocatorrapidjson::CrtAllocator > const&, char const*, char const*) in GUIReader.o

“cocos2d::CCDirector::runWithScene(cocos2d::CCScene*)”, referenced from:
AppDelegate::applicationDidFinishLaunching() in AppDelegate.o
“cocos2d::CCDirector::setOpenGLView(cocos2d::CCEGLView*)”, referenced from:
AppDelegate::applicationDidFinishLaunching() in AppDelegate.o
“cocos2d::CCDirector::getVisibleSize()”, referenced from:
HelloWorld::init() in HelloWorldScene.o
“cocos2d::CCDirector::sharedDirector()”, referenced from:
cocos2d::extension::WidgetReader::endSetBasicProperties(cocos2d::ui::Widget*) in WidgetReader.o
cocos2d::extension::CCBReader::init() in CCBReader.o
cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*) in CCBReader.o
cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*, cocos2d::CCObject*) in CCBReader.o
cocos2d::extension::CCBReader::createSceneWithNodeGraphFromFile(char const*) in CCBReader.o
cocos2d::extension::CCBReader::createSceneWithNodeGraphFromFile(char const*, cocos2d::CCObject*) in CCBReader.o
cocos2d::extension::CCInputDelegate::setTouchEnabled(bool) in CCInputDelegate.o

“cocos2d::CCDirector::getVisibleOrigin()”, referenced from:

Xcode升级到5.1 新特性之一就是默认让所有App都通过64位编译器编译。原来在Xcode5.0.x的时候默认的Standard architectures只有(arm7,armv7s),到5.1之后默认就带上arm64的参数了。
解决了,参考的是这样的处理方法。

目前临时的解决办法是
1.把1.选中Targets—>Build Settings—>Architectures。
把build active architectures only 改为 NO。

  1. 把最下面的Valid Architectures中的arm64参数删掉就可以了
    或者:
    双击Architectures,选择other,删除$(ARCH_STANDARD),然后增加armv7和armv7s(写上:$(ARCHS_STANDARD_32_BIT))。
    3.clean 再build。

帮了大忙 cocos2dx2.2 版本都这样 谢谢了