Running command: compile
Building mode: debug
building
Required VS version : 12.0
64bit
Find VS path : C:\Program Files (x86)\Microsoft Visual Studio 12.0
running: ‘“C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\devenv” “F:\CocosCodeIDE\CocosLuaGame\frameworks\runtime-src\proj.win32\CocosLuaGame.sln” /Build “Debug|Win32” /Project “CocosLuaGame”’
build succeeded.
Copying glew32.dll
Copying iconv.dll
Copying libcurl.dll
Copying libtiff.dll
Copying lua51.dll
Copying websockets.dll
Copying zlib1.dll
Android NDK: WARNING:F:\CocosCodeIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos//./Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:F:\CocosCodeIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos//platform/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for static libraries
make.exe: Entering directory F:/CocosCodeIDE/CocosLuaGame/frameworks/runtime-src/proj.android' StaticLibrary : liblua.a StaticLibrary : libnetwork.a StaticLibrary : libcocosbuilder.a StaticLibrary : libcocostudio.a StaticLibrary : libspine.a StaticLibrary : libui.a StaticLibrary : libextension.a Compile++ thumb: cocos2dx_static <= CCBundleReader.cpp Compile++ thumb: cocos2dx_static <= CCMeshSkin.cpp Compile++ thumb: cocos2dx_static <= CCSprite3DMaterial.cpp F:\CocosCodeIDE\CocosLuaGame\frameworks\runtime-src\proj.android\../../cocos2d-x/cocos//./3d/CCBundleReader.cpp:94:23: error: return type of out-of-line definition of 'cocos2d::BundleReader::tell' differs from that in the declaration ssize_t BundleReader::tell() ^ F:\CocosCodeIDE\CocosLuaGame\frameworks\runtime-src\proj.android\../../cocos2d-x/cocos//./3d/CCBundleReader.h:90:14: note: previous declaration is here long int tell(); ^ 1 error generated. make.exe: *** Error 1 make.exe: *** Waiting for unfinished jobs.... make.exe: Leaving directory F:/CocosCodeIDE/CocosLuaGame/frameworks/runtime-src/proj.android’
Running command: compile
Building mode: debug
building native
NDK build mode: debug
The Selected NDK toolchain version was 4.8 !
running: ‘F:\Android\android-ndk32-r10b-windows-x86_64\android-ndk-r10b\ndk-build -C F:\CocosCodeIDE\CocosLuaGame\frameworks\runtime-src\proj.android -j3 NDK_MODULE_PATH=F:\CocosCodeIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x;F:\CocosCodeIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos/;F:\CocosCodeIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x/external;F:\CocosCodeIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos/scripting NDK_DEBUG=1’
Error running command, return code: 2
请教大神这是什么问题