我在程序中把许多节点进行坐标转化,类似A节点的子节点B转化为屏幕坐标系,刚开始没问题,但是到后面一个节点出错了,转化之后坐标直接就是nan,然后其他的包括这个节点就一直转化错误,这个是为什么,











Cocos2d: orogin pos.x = -70 pos.y = -70
Cocos2d: world pos.x = 72.854415893555 pos.y = 210.64935302734
Cocos2d: orogin pos.x = 70 pos.y = 0
Cocos2d: world pos.x = 21.703678131104 pos.y = 358.58044433594
Cocos2d: orogin pos.x = 0 pos.y = 70
Cocos2d: world pos.x = 67.740509033203 pos.y = 198.26293945312
Cocos2d: orogin pos.x = 70 pos.y = 0
Cocos2d: world pos.x = 18.048999786377 pos.y = 346.69055175781
Cocos2d: orogin pos.x = 0 pos.y = 70
Cocos2d: world pos.x = -61.069259643555 pos.y = 287.19012451172
Cocos2d: orogin pos.x = -70 pos.y = -70
Cocos2d: world pos.x = nan pos.y = nan
Cocos2d: orogin pos.x = 70 pos.y = 0
Cocos2d: world pos.x = nan pos.y = nan
Cocos2d: orogin pos.x = 0 pos.y = 70
Cocos2d: world pos.x = nan pos.y = nan
Cocos2d: orogin pos.x = -70 pos.y = -70
Cocos2d: world pos.x = nan pos.y = nan
Cocos2d: orogin pos.x = 70 pos.y = 0
Cocos2d: world pos.x = nan pos.y = nan
Cocos2d: orogin pos.x = 0 pos.y = -70
Cocos2d: world pos.x = nan pos.y = nan