CCSprite *sprite1 = CCSprite::create(“player.png”);
sprite1->setPosition(ccp(20, 40));
sprite1->setAnchorPoint(ccp(0, 0));
this->addChild(sprite1);
CCSprite *sprite2 = CCSprite::create(“player.png”);
sprite2->setPosition(ccp(-15, -30));
sprite2->setAnchorPoint(ccp(1, 1));
this->addChild(sprite2);
CCPoint p2 = sprite2->convertToWorldSpace(sprite1->getPosition()); // p2(-22,-30)
那这个P2有什么意义?不就是两个坐标相加吗?应用场景有哪些?
