creator 1.10.0 使用 cc.textureCache.addImage 报错 internal error: loader handle pipe must be skipped

  • Creator 版本:1.10.0

  • 目标平台: Web

  • 详细报错信息,包含调用堆栈:
    CCTexture2D.js:417 internal error: loader handle pipe must be skipped
    (anonymous) @ CCTexture2D.js:417
    (anonymous) @ CCLoader.js:258
    (anonymous) @ utils.js:88
    setTimeout (async)
    callInNextTick @ utils.js:87
    (anonymous) @ CCLoader.js:254
    140.proto.allComplete @ loading-items.js:528
    140.proto.itemComplete @ loading-items.js:716
    (anonymous) @ loading-items.js:478
    192.CallbacksInvoker.invoke @ callbacks-invoker.js:252
    140.proto.itemComplete @ loading-items.js:710
    140.LoadingItems.itemComplete @ loading-items.js:379
    143.proto.flowOut @ pipeline.js:319
    flow @ pipeline.js:87
    (anonymous) @ pipeline.js:64
    (anonymous) @ downloader.js:328
    loadCallback @ downloader.js:103
    load (async)
    (anonymous) @ downloader.js:119
    downloadImage @ downloader.js:98
    137.Downloader.handle @ downloader.js:325
    flow @ pipeline.js:51
    flow @ pipeline.js:84
    143.proto.flowIn @ pipeline.js:275
    140.proto.append @ loading-items.js:508
    132.proto.load @ CCLoader.js:277
    addImage @ CCTextureCache.js:213

  • 重现方式:
    cc.textureCache.addImage(cc.url.raw(’/resources/texture/effect/effect1.png’))

  • 之前哪个版本是正常的 :1.9.3

浏览器控制台报错不过运行正常

我这边也是,同问

1.10.0更新指南上有写,你写的语法不对,cctexture2d这个 不用引用直接传就行