static const int VBO_SIZE = 524288;
/**The max number of indices in a index buffer./
static const int INDEX_VBO_SIZE = VBO_SIZE * 6 / 4;
/**The rendercommands which can be batched will be saved into a list, this is the reserved size of this list./
static const int BATCH_TRIAGCOMMAND_RESERVED_SIZE = 64;
/**Reserved for material id, which means that the command could not be batched.*/
static const int MATERIAL_ID_DO_NOT_BATCH = 0;
我修改过vbosize为啥不管用,超过定点数还是报错!
+1 +1
++++++2
你这不是要炸裂吗?
这么大,那是因为,绘画索引用的是16位的
引用16位跟我修改定点数没啥关系吧!我看也有修改定点数的,但是这个会导致帧频会低!