【求助】Creator 2.2.2 IOS崩溃严重

  • Creator 版本:2.2.2

  • 目标平台:iOS

  • 详细报错信息,包含调用堆栈:
    崩溃1:
    js_renderer_Camera_screenToWorldRegistry(v8::FunctionCallbackInfov8::Value const&) + 4310548703
    1 libdispatch.dylib 0x19b3ff184 _dispatch_client_callout + 16
    2 libdispatch.dylib 0x19b3a76f8 _dispatch_queue_override_invoke + 684
    3 libdispatch.dylib 0x19b3b3fa4 _dispatch_root_queue_drain + 376
    4 libdispatch.dylib 0x19b3b4770 _dispatch_worker_thread2 + 128
    5 libsystem_pthread.dylib 0x19b44eb48 _pthread_wqthread + 212
    6 libsystem_pthread.dylib 0x19b451760 start_wqthread + 8

崩溃2:
JSBClassType::registerClasscocos2d::renderer::VertexFormat(se::Class*) + 4387913861
1 libdispatch.dylib 0x18f6597d4 _dispatch_client_callout + 16
2 libdispatch.dylib 0x18f5fdc7c _dispatch_queue_override_invoke + 684
3 libdispatch.dylib 0x18f60a02c _dispatch_root_queue_drain + 372
4 libdispatch.dylib 0x18f60a8d0 _dispatch_worker_thread2 + 128
5 libsystem_pthread.dylib 0x18f8391b4 _pthread_wqthread + 464
6 libsystem_pthread.dylib 0x18f83bcd4 start_wqthread + 4

崩溃3:
[AudioEngineSessionHandler handleInterruption:] + 4382277862
1 libdispatch.dylib 0x194b0a524 _dispatch_client_callout + 16
2 libdispatch.dylib 0x194ab2b54 _dispatch_queue_override_invoke + 684
3 libdispatch.dylib 0x194abf438 _dispatch_root_queue_drain + 376
4 libdispatch.dylib 0x194abfbf8 _dispatch_worker_thread2 + 124
5 libsystem_pthread.dylib 0x194b5bb38 _pthread_wqthread + 212
6 libsystem_pthread.dylib 0x194b5e740 start_wqthread + 8

崩溃4:
js_gfx_DeviceGraphics_setUniformRegistry(v8::FunctionCallbackInfov8::Value const&) + 4338745357
1 libdispatch.dylib 0x18f6597d4 _dispatch_client_callout + 16
2 libdispatch.dylib 0x18f5fdc7c _dispatch_queue_override_invoke + 684
3 libdispatch.dylib 0x18f60a02c _dispatch_root_queue_drain + 372
4 libdispatch.dylib 0x18f60a8d0 _dispatch_worker_thread2 + 128
5 libsystem_pthread.dylib 0x18f8391b4 _pthread_wqthread + 464
6 libsystem_pthread.dylib 0x18f83bcd4 start_wqthread + 4

崩溃5:
js_gfx_VertexBuffer_initRegistry(v8::FunctionCallbackInfov8::Value const&) + 4377526666
1 libdispatch.dylib 0x18f6597d4 _dispatch_client_callout + 16
2 libdispatch.dylib 0x18f5fdc7c _dispatch_queue_override_invoke + 684
3 libdispatch.dylib 0x18f60a02c _dispatch_root_queue_drain + 372
4 libdispatch.dylib 0x18f60a8d0 _dispatch_worker_thread2 + 128
5 libsystem_pthread.dylib 0x18f8391b4 _pthread_wqthread + 464
6 libsystem_pthread.dylib 0x18f83bcd4 start_wqthread + 4

换成2.2.2版本后出现好多崩溃,都是在后台发生的崩溃

官方能给点解决思路吗

同样的版本,安卓没这些问题

2.1.2升级到2.2.2出现的问题,官方能看下吗

求官方的大佬看一下,这些崩溃都在引擎的代码里

麻烦官方的哥哥们看下啊,给点建议

求助官方,能看下吗?

没人回吗!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

官方人员,求帮助!!!

官方是真的一个字都不回?

太惨了,帮你顶一下

如果可以提审新的版本包,建议用到2.3.2 版本以上,崩溃减少很多

我只能说我们项目也是使用2.2.2版本,ios 也是很多crash, crash free 90%左右的样子, 绝大部分都是 background crash, 对玩家的影响没有那么大,尝试几次修改, 发版看数据,都没有改好,没啥头绪,做功能更要紧,暂时也就不管它了

现在看来做原生平台还是要选unity,稳定性和性能都要好很多,ceator只适合H5,