/**
* Override this method to draw your own node.
* The following GL states will be enabled by default:
* - `glEnableClientState(GL_VERTEX_ARRAY);`
* - `glEnableClientState(GL_COLOR_ARRAY);`
* - `glEnableClientState(GL_TEXTURE_COORD_ARRAY);`
* - `glEnable(GL_TEXTURE_2D);`
* AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE
* But if you enable any other GL state, you should disable it after drawing your node.
*
* @param renderer A given renderer.
* @param transform A transform matrix.
* @param flags Renderer flag.
*/
virtual void draw(Renderer *renderer, const Mat4& transform, uint32_t flags);
virtual void draw() final;
上面是cocos2d-x 中的,请问creator中有相同或类似功能的接口吗?