急急急,请问creator中JSB如何调用C++类。

请问我要怎么自己扩展jsb,,我需要使用c++的类,使用coco2dx里面的一个方法。需要用c++定义后,再Cocoscreator里面调用,。感谢各位大佬,能麻烦详细说一下嘛?拜托

https://oedx.github.io/2019/07/03/cocos-creator-js-binding-auto/

您好大神,,我的就差最后一步啦,,报错啦adeMacBook-Pro:tojs zhangdong$ python TVHandler.py
PYTHON_BIN not defined, use current python.
generating userconf.ini…
/Applications/CocosCreator.app/Contents/Resources/cocos2d-x/tools/bindings-generator/libclang
Generating bindings for gfx…
/usr/bin/python /Applications/CocosCreator.app/Contents/Resources/cocos2d-x/tools/bindings-generator/generator.py /Applications/CocosCreator.app/Contents/Resources/cocos2d-x/tools/tojs/gfx.ini -s gfx -t spidermonkey -o /Applications/CocosCreator.app/Contents/Resources/cocos2d-x/cocos/scripting/js-bindings/auto -n jsb_gfx_auto
Using userconfig
[(‘androidndkdir’, ‘/Users/zhangdong/Library/Android/sdk/ndk-bundle/’), (‘clangllvmdir’, ‘/Users/zhangdong/Library/Android/sdk/ndk-bundle/toolchains/llvm/prebuilt/darwin-x86_64’), (‘gcc_toolchain_dir’, ‘/Users/zhangdong/Library/Android/sdk/ndk-bundle/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64’), (‘cocosdir’, ‘/Applications/CocosCreator.app/Contents/Resources/cocos2d-x’), (‘cxxgeneratordir’, ‘/Applications/CocosCreator.app/Contents/Resources/cocos2d-x/tools/bindings-generator’), (‘extra_flags’, ‘’)]

… Generating bindings for target spidermonkey

PYTHON_BIN not defined, use current python.

你好,大神,我绑定成功拉,终端说我绑定成功拉,但是我再cocoscreator里面调用不到c++的函数和类啊