You will need to write JAVA/C++ code to invoke the third party SDK, then you can construct an interface between C++ and JS with custom JS Binding.
In cocos2d-js 3.0 beta, plugin-x will be supported. And in cocos2d-js 3.0rc, we will add cc.reflection to call Java/Object-c static method in js directly.
英文论坛上,panda和joshua_astray的回贴。
http://discuss.cocos2d-x.org/t/cocos2d-js-v3-0-android-sdk/13606/2
这个是14年5月份的贴子了,现在是不是直接通过反射就可以实现?