creator_to_cocos2dx 插件导出的代码在cocos2dx怎么使用呢??
导出的是个scene场景 ,
reader = creator::CreatorReader::createWithFilename(“creator/Scene/helloworld.ccreator”);
reader->setup();
Scene* scene = reader->getSceneGraph();
//Director::getInstance()->replaceScene(scene);
scene场景怎么操作节点呢???
如果我想点击按钮Button来改变Label的文本显示呢???
怎么获取节点和组件呢?
