下面时聊天窗口的内容,包括表情和文字
import { ComUI } from “…/…/…/…/utils/ComUI”;
const { ccclass, property } = cc._decorator;
@ccclass
export default class ChatDialog extends cc.Component {
@property(cc.SpriteFrame)
emoj1: cc.SpriteFrame = null;
@property(cc.SpriteFrame)
emoj2:cc.SpriteFrame = null;
@property(cc.SpriteFrame)
emoj3:cc.SpriteFrame = null;
@property(cc.SpriteFrame)
emoj4:cc.SpriteFrame = null;
@property(cc.SpriteFrame)
emoj5:cc.SpriteFrame = null;
@property(cc.SpriteFrame)
emoj6:cc.SpriteFrame = null;
@property(cc.SpriteFrame)
emoj7:cc.SpriteFrame = null;
@property(cc.SpriteFrame)
emoj8:cc.SpriteFrame = null;
@property(cc.Node)
emojNode: cc.Node = null;
@property(cc.EditBox)
chatLable: cc.EditBox = null;
public onSendClick(): void {
let EditBoxString = this.chatLable.string;
if (EditBoxString.length > 0) {
ComUI.showChatMessage(EditBoxString, 1.5)
this.node.destroy();
} else {
ComUI.showToast("请输入文字", 1.5);
}
}
//文字按钮
public onTextClick(event, CustomEventData): void {
console.log('custom date=' + CustomEventData);
if (CustomEventData === '1') {
ComUI.showChatMessage("大家多多关照", 1.5)
} else if (CustomEventData === '2') {
ComUI.showChatMessage("看到没,赌神就在这里", 1.5)
} else if (CustomEventData === '3') {
ComUI.showChatMessage("赶紧出牌啊!", 1.5)
} else if (CustomEventData === '4') {
ComUI.showChatMessage("风水轮流转", 1.5)
} else if (CustomEventData === '5') {
ComUI.showChatMessage("怎么会这样呢?", 1.5)
} else if (CustomEventData === '6') {
ComUI.showChatMessage("手气怎么这么衰啊!", 1.5)
} else if (CustomEventData === '0') {
this.node.destroy();
}
this.node.destroy();
}
//表情按钮
public onEmojCliack(event,CustomEventData): void {
console.log('custom emoj=' + CustomEventData);
if(CustomEventData ==='01'){
ComUI.showEmojSprite(this.emoj1)
}else if(CustomEventData === '02'){
ComUI.showEmojSprite(this.emoj2)
}else if(CustomEventData === '03'){
ComUI.showEmojSprite(this.emoj3)
}else if(CustomEventData === '04'){
ComUI.showEmojSprite(this.emoj4)
}else if(CustomEventData === '05'){
ComUI.showEmojSprite(this.emoj5)
}else if(CustomEventData === '06'){
ComUI.showEmojSprite(this.emoj6)
}else if(CustomEventData === '07'){
ComUI.showEmojSprite(this.emoj7)
}else if(CustomEventData === '08'){
ComUI.showEmojSprite(this.emoj8)
}
this.node.destroy();
}
}
目前实现效果可以显示聊天窗口,但在上一个没有消失时,下一个会重叠。表情也是如此。
