creator打不开场景了,直接报错

TypeError: Cannot read property ‘_id’ of null
at cc_Node.cc.Class._registerIfAttached (C:\CocosCreator\resources\engine\bin.cache\dev\cocos2d\core\utils\base-node.js:652:51)
at cc_Node.cc.Class._registerIfAttached (C:\CocosCreator\resources\engine\bin.cache\dev\cocos2d\core\utils\base-node.js:666:27)
at cc_Node.cc.Class._registerIfAttached (C:\CocosCreator\resources\engine\bin.cache\dev\cocos2d\core\utils\base-node.js:666:27)
at cc_Node.cc.Class._registerIfAttached (C:\CocosCreator\resources\engine\bin.cache\dev\cocos2d\core\utils\base-node.js:666:27)
at cc_Scene.cc.Class._registerIfAttached (C:\CocosCreator\resources\engine\bin.cache\dev\cocos2d\core\utils\base-node.js:666:27)
at cc_Scene._activate (C:\CocosCreator\resources\engine\bin.cache\dev\cocos2d\core\CCScene.js:64:26)
at cc.Director.runSceneImmediate (C:\CocosCreator\resources\engine\bin.cache\dev\cocos2d\core\CCDirector.js:217:23)
at C:\CocosCreator\resources\engine\bin.cache\dev\cocos2d\core\CCDirector.js:327:42
at CCLoader. (C:\CocosCreator\resources\engine\bin.cache\dev\cocos2d\core\platform\CCAssetLibrary.js:64:25)
at C:\CocosCreator\resources\engine\bin.cache\dev\cocos2d\core\load-pipeline\CCLoader.js:139:46

场景里有预制体吗,然后你吧预制体删了,导致场景里预制体找不到,去官网下载新版本吧,新版本可以打开场景

你场景里有预制体吗,你把预制体本身删除了吗,新版本可以结决场景崩溃打不开

找一下场景文件 xxx.fire 文件中的属性字段中哪个_id 变为空了,把它删掉。

这bug怎么还在, 唉.!