creator1.4新版本新手使用,请大神

Creator 版本号:1.4
运行时目标平台:(iOS/Android/模拟器)
手机浏览器平台:(机型)
操作系统:(windows8.1)
环境:ndk-r10e,JDK1.8.0-121,ANT1.9.7,javascript内置,cocos-2d内置。
创建creator例子合集,打包安卓平台,android19,ABI=armeabi,密匙库调试,
构建->编辑
编辑错误信息:
In file included from G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/base/CCRef.h:29:0,

             from G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/base/CCConsole.h:50,
             from G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/base/ccMacros.h:35,
             from G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/2d/CCNode.h:33,
             from G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/2d/CCProtectedNode.h:33,
             from G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/ui/UIWidget.h:28,
             from G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/ui/CocosGUI.h:29,
             from G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/scripting/js-bindings/manual/ScriptingCore.h:32,
             from G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/scripting/js-bindings/manual/cocos2d_specifics.hpp:27,
             from jni/../../Classes/jsb_anysdk_basic_conversions.cpp:4:

G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/platform/CCPlatformMacros.h:215:0: warning: “CCLOGINFO” redefined
#define CCLOGINFO(format,…) do {} while (0)
^
----------------------------------------------------下面这条是红色其他绿色----------------------------------------
In file included from jni/…/…/Classes/jsb_anysdk_basic_conversions.cpp:1:0:

jni/…/…/Classes/jsb_anysdk_basic_conversions.h:16:0: note: this is the location of the previous definition
** #define CCLOGINFO(…) **
** ^**
-----------------------------------------------------------------------------------------------------------------------------------
jni/…/…/Classes/jsb_anysdk_protocols_auto.cpp: In function 'bool js_anysdk_framework_ProtocolUser_login(JSContext, uint32_t, jsval)’:**

jni/…/…/Classes/jsb_anysdk_protocols_auto.cpp:1090:33: warning: ‘virtual void anysdk::framework::ProtocolUser::login(std::string, std::string)’ is deprecated (declared at G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/external/android/x86/include/anysdk/ProtocolUser.h:90) [-Wdeprecated-declarations]
** cobj->login(arg0);**
** ^**

jni/…/…/Classes/jsb_anysdk_protocols_auto.cpp:1113:35: warning: ‘virtual void anysdk::framework::ProtocolUser::login(std::string, std::string)’ is deprecated (declared at G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/external/android/x86/include/anysdk/ProtocolUser.h:90) [-Wdeprecated-declarations]

** cobj->login(arg0, arg1);**
** ^**

G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/platform/android/javaactivity-android.cpp: In function ‘void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv*, jobject, jint, jint)’:

G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/platform/android/javaactivity-android.cpp:100:34: warning: ‘void cocos2d::DrawPrimitives::init()’ is deprecated (declared at G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/platform/android/…/…/2d/CCDrawingPrimitives.h:88) [-Wdeprecated-declarations]
cocos2d::DrawPrimitives::init();
^
G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/platform/android/javaactivity-android.cpp:100:39: warning: ‘void cocos2d::DrawPrimitives::init()’ is deprecated (declared at G:/majiang/helloworld/NewProject/build/jsb-default/frameworks/cocos2d-x/cocos/platform/android/…/…/2d/CCDrawingPrimitives.h:88) [-Wdeprecated-declarations]
cocos2d::DrawPrimitives::init();
^

例子项目包这个错误,
在群里下载了项目编辑也有这个错误,忘大神帮助下:grin:

编译正常结束了吧?就是说最后是否提示编译成功?
看起来这个只是一个 warning,应该不会影响实际的编译效果。

是的最后成功了。
群里论坛下载js麻将想研究下。自带模拟器报了一个常见的错误。安卓虚拟机和手机闪退
论坛大神们说是用了javascript ES6的语法或者引用第三方插件造成。
我看了下里面有用了socketIO,项目根目录有个native文件夹里面有“微信的java版接口和语音voicesdk“
creator 里面的js脚本是这样引用了。
我想排错,是不是可以先把微信的接口在js里引用删掉,js里的微信相关调用方法也先删掉。

补充下,这个项目里的socketIO跟1.4版本安装目录里面的socketIO核心不一样。会不会造成直接打包后的程序运行出错。

兄弟,你这个问题后来解决了吗?我也遇到了,好苦恼。