let sprite = this.node.addComponent(cc.Sprite);
sprite.spriteFrame = new cc.SpriteFrame(texture);
let rect = sprite.spriteFrame.getRect();
let newRectWidth = rect.width / colNum;
let newRectHeight = rect.height / colNum;
let newRectX = col * newRectWidth;
let newRectY = (colNum - row - 1) * newRectHeight;
let newRect = cc.rect(0, 0, 10, 10);
sprite.spriteFrame.setRect(newRect);
console.log(newRect)