加载播放csb动画之后屏幕触摸无法生效

    Node* person = CSLoader::createNode("Wukong.csb");
    person->setPosition(origin.x + visibleSize.width / 4, origin.y + person->getContentSize().height * 0.2077922077922078);
    this->addChild(person, 1);

    ActionTimeline* action = CSLoader::createTimeline("Wukong.csb");
    person->runAction(action);
    action->gotoFrameAndPlay(0, 60, true);
    action->setFrameEventCallFunc(CC_CALLBACK_1(HelloWorld::onFrameEvent, this));
   

       

    EventListenerTouchOneByOne * listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);
    listener->onTouchBegan = ](Touch* touch, Event* event) {
        return true;
    };
    listener->onTouchMoved = ](Touch* touch, Event* event) {
        return true;
    };
    listener->onTouchEnded = ](Touch* touch, Event* event) {
        __android_log_print(ANDROID_LOG_DEBUG, "abc", "~~~~~~~~~~~~~~onTouchEnded ");
    return true;
};
  _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);      

```

rt    最近在做一个简单地demo    试了一下原本不播放csb动画  触摸屏幕是可以生效的    后来一播放就不能生效    注释掉播放的代码又可以生效了   我用的是cocos2dx 3.9的版本

解决这个问题了 使用_eventDispatcher->addEventListenerWithFixedPriority(listener, 1); 就可以了