CSLoader读取中的疑问,我也不知道算不算bug

我在使用CSLoader::createNode的时候,深入代码发现,

在nodeWithFlatBuffersFile中

int textureSize = csparsebinary->textures()->size(); 获取到的textureSize为96,

如果我没理解错,这个size应该是我csb文件所对应的plist数量,因为下面的便利是读取plist的,

因此我想知道这里获取是96是为什么

代码如下

Node* CSLoader::nodeWithFlatBuffersFile(const std::string &fileName, const ccNodeLoadCallback &callback)
{
    std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName);
    
    CC_ASSERT(FileUtils::getInstance()->isFileExist(fullPath));
    
    Data buf = FileUtils::getInstance()->getDataFromFile(fullPath);
    
    auto csparsebinary = GetCSParseBinary(buf.getBytes());
    
    
    auto csBuildId = csparsebinary->version();
    if (csBuildId)
    {
        CCASSERT(strcmp(_csBuildID.c_str(), csBuildId->c_str()) == 0,
                 String::createWithFormat("%s%s%s%s%s%s%s%s%s%s",
                                          "The reader build id of your Cocos exported file(",
                                          csBuildId->c_str(),
                                          ") and the reader build id in your Cocos2d-x(",
                                          _csBuildID.c_str(),
                                          ") are not match.\n",
                                          "Please get the correct reader(build id ",
                                          csBuildId->c_str(),
                                          ")from ",
                                          "http://www.cocos2d-x.org/filedown/cocos-reader",
                                          " and replace it in your Cocos2d-x")->getCString());
    }
    
    // decode plist
    auto textures = csparsebinary->textures();
    int textureSize = csparsebinary->textures()->size();
    CCLOG("textureSize = %d", textureSize);
    for (int i = 0; i < textureSize; ++i)
    {
        SpriteFrameCache::getInstance()->addSpriteFramesWithFile(textures->Get(i)->c_str());
    }
    
    Node* node = nodeWithFlatBuffers(csparsebinary->nodeTree(), callback);
    
    return node;
}


```

我用的是3.7.1 3.3中好像也一样

对 另外 便利的时候 读取出的textures->Get(i)->c_str()都是一样的:3: