display.addSpriteFrames 使用异步加载
if async then asyncHandler = function() local texture = sharedTextureCache:getTextureForKey(image) assert(texture, string.format("The texture %s, %s is unavailable.", plistFilename, image)) sharedSpriteFrameCache:addSpriteFrames(plistFilename, texture) handler(plistFilename, image) end end ``` sharedSpriteFrameCache:addSpriteFrames(plistFilename, texture) 这里的texture 应该改成image