display.addSpriteFrames 使用异步加载
if async then
asyncHandler = function()
local texture = sharedTextureCache:getTextureForKey(image)
assert(texture, string.format("The texture %s, %s is unavailable.", plistFilename, image))
sharedSpriteFrameCache:addSpriteFrames(plistFilename, texture)
handler(plistFilename, image)
end
end
```
sharedSpriteFrameCache:addSpriteFrames(plistFilename, texture) 这里的texture 应该改成image
明白了,感谢七月的耐心解答