local spr = display.newSprite("pho.jpg") :pos(display.cx,display.cy):addTo(self)
local size = spr:getContentSize()
local canvas = cc.RenderTexture:create(size.width,size.height)
canvas:begin()
spr:visit()
canvas:endToLua()
canvas:saveToFile(device.writablePath.."test.png")
```
报错 unknown commands in renderQueue
目的是想把jpg在游戏里转换成png的。
拜托了。
v3:
cc.utils:captureScreen(function() print("capture screen end") end, "/tmp/q.png")