关于eclipse打包cocos3.10失败的问题,求指教

eclipse的输出如下:
[armeabi] Install : libcocos2dcpp.so => libs/armeabi/libcocos2dcpp.so
make.exe: Leaving directory `E:/A1_Game/trunk/Client/LYGame_A_1/proj.android’
编译模式:release
使用 Eclipse 工程:E:\A1_Game\trunk\Client\LYGame_A_1\proj.android
未指定 Android 目标平台版本,自动查找一个可用版本…
正在执行:’“D:\Android\android-sdk-windows\tools\android” update project -t android-22 -p E:\A1_Game\trunk\Client\LYGame_A_1\proj.android’

未指定 Android 目标平台版本,自动查找一个可用版本…
正在执行:’“D:\Android\android-sdk-windows\tools\android” update lib-project -p E:\A1_Game\trunk\Client\LYGame_A_1\cocos2d\cocos\platform\android\java -t android-21’

正在执行 ndk-build…
NDK 编译模式:release
NDK_TOOLCHAIN_VERSION: 4.8
正在执行:’“D:\Android\android-ndk-r9d\ndk-build” -C E:\A1_Game\trunk\Client\LYGame_A_1\proj.android -j4 NDK_MODULE_PATH=E:\A1_Game\trunk\Client\LYGame_A_1\proj.android…/cocos2d;E:\A1_Game\trunk\Client\LYGame_A_1\proj.android…/cocos2d/cocos;E:\A1_Game\trunk\Client\LYGame_A_1\proj.android…/cocos2d/external;E:\A1_Game\trunk\Client\LYGame_A_1\proj.android\ NDK_TOOLCHAIN_VERSION=4.8’

正在生成 apk 文件…
请输入 ‘.keystore’ 文件的绝对路径(相对路径):
Traceback (most recent call last):
File “D:\Cocos\Cocos2d-x\cocos2d-x-3.10\tools\cocos2d-console\bin/cocos.py”, line 929, in
run_plugin(command, argv, plugins)
File “D:\Cocos\Cocos2d-x\cocos2d-x-3.10\tools\cocos2d-console\bin/cocos.py”, line 854, in run_plugin
plugin.run(argv, dependencies_objects)
File “D:\Cocos\Cocos2d-x\cocos2d-x-3.10\tools\cocos2d-console\plugins\plugin_compile\project_compile.py”, line 1544, in run
self.build_android()
File “D:\Cocos\Cocos2d-x\cocos2d-x-3.10\tools\cocos2d-console\plugins\plugin_compile\project_compile.py”, line 527, in build_android
self.apk_path = builder.do_build_apk(build_mode, self._no_apk, output_dir, self._custom_step_args, self)
File “D:\Cocos\Cocos2d-x\cocos2d-x-3.10\tools\cocos2d-console\plugins\plugin_compile\build_android.py”, line 557, in do_build_apk
self._gather_sign_info()
File “D:\Cocos\Cocos2d-x\cocos2d-x-3.10\tools\cocos2d-console\plugins\plugin_compile\build_android.py”, line 592, in _gather_sign_info
inputed = self._get_user_input(MultiLanguage.get_string(‘COMPILE_TIP_INPUT_KEYSTORE’))
File “D:\Cocos\Cocos2d-x\cocos2d-x-3.10\tools\cocos2d-console\plugins\plugin_compile\build_android.py”, line 625, in _get_user_input
ret = raw_input()
EOFError: EOF when reading a line
Please use cocos console instead.

Traceback (most recent call last):
File “E:/A1_Game/trunk/Client/LYGame_A_1/proj.android/build_native.py”, line 43, in
build(opts.build_mode)
File “E:/A1_Game/trunk/Client/LYGame_A_1/proj.android/build_native.py”, line 28, in build
raise Exception(“Build dynamic library for project [ " + app_android_root + " ] fails!”)
Exception: Build dynamic library for project [ E:\A1_Game\trunk\Client\LYGame_A_1\proj.android…/ ] fails!
“python E:/A1_Game/trunk/Client/LYGame_A_1/proj.android/build_native.py -b release all” terminated with exit code 1. Build might be incomplete.

这个问题好像跟keystore有关,但是我在项目用已经添加了keystore,仍然报这个错误,请问有遇过类似问题的同学吗,请指点一下