LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp
…/…/Classes/AppDelegate.cpp
…/…/Classes/AStar/AStar.cpp
…/…/Classes/AStar/AStarNBDL.cpp
…/…/Classes/battle/BattleScene.cpp
…/…/Classes/battle/map/BBackgroundLayer.cpp
…/…/Classes/battle/map/BMapLayer.cpp
…/…/Classes/character/Character.cpp
…/…/Classes/character/CharacterInfo.cpp
…/…/Classes/character/IDCreatePro.cpp
…/…/Classes/character/Monster.cpp
…/…/Classes/character/Player.cpp
…/…/Classes/character/animation/CharacterSp.cpp
…/…/Classes/character/animation/PlayerSp.cpp
…/…/Classes/city/CityScene.cpp
…/…/Classes/config/BuildingConfig.cpp
…/…/Classes/config/BuildingConst.cpp
…/…/Classes/config/BuildingMO.cpp
…/…/Classes/config/ItemConfig.cpp
…/…/Classes/config/ItemMO.cpp
…/…/Classes/config/MonsterConfig.cpp
…/…/Classes/config/MonsterMO.cpp
…/…/Classes/config/PlayerConfig.cpp
…/…/Classes/config/PlayerMO.cpp
…/…/Classes/config/ResourceBuildingConfig.cpp
…/…/Classes/config/ResourceBuildingMO.cpp
…/…/Classes/config/ResourceConfig.cpp
…/…/Classes/config/ResourceMO.cpp
…/…/Classes/config/SceneObjConfig.cpp
…/…/Classes/config/SceneObjMO.cpp
…/…/Classes/custome/SceneManager.cpp
…/…/Classes/custome/StartMenu.cpp
…/…/Classes/custome/Util.cpp
…/…/Classes/frame/FrameProcessor.cpp
…/…/Classes/hero/HeroInfo.cpp
…/…/Classes/hero/HeroVO.cpp
…/…/Classes/map/ArriveProcessor.cpp
…/…/Classes/map/BackgroundLayer.cpp
…/…/Classes/map/BuildingInfo.cpp
…/…/Classes/map/BuildingLayer.cpp
…/…/Classes/map/CharacterLayer.cpp
…/…/Classes/map/GridInfo.cpp
…/…/Classes/map/GridVO.cpp
…/…/Classes/map/ItemLayer.cpp
…/…/Classes/map/MapInfo.cpp
…/…/Classes/map/MapLayer.cpp
…/…/Classes/map/MapMessage.cpp
…/…/Classes/map/MapMO.cpp
…/…/Classes/publicVO/CPoint.cpp
…/…/Classes/sceneObj/BelongBuilding.cpp
…/…/Classes/sceneObj/BelongBuildingSp.cpp
…/…/Classes/sceneObj/Building.cpp
…/…/Classes/sceneObj/BuildingSp.cpp
…/…/Classes/sceneObj/ResBuilding.cpp
…/…/Classes/sceneObj/ResBuildingSp.cpp
…/…/Classes/sceneObj/Resource.cpp
…/…/Classes/sceneObj/ResourceSp.cpp
…/…/Classes/sceneObj/SceneObj.cpp
…/…/Classes/sceneObj/SceneObjInfo.cpp
…/…/Classes/sceneObj/SceneObjSp.cpp
…/…/Classes/tinyXml/tinystr.cpp
…/…/Classes/tinyXml/tinyxml.cpp
…/…/Classes/tinyXml/tinyxmlerror.cpp
…/…/Classes/tinyXml/tinyxmlparser.cpp
…/…/Classes/ui/AlertLayer.cpp
…/…/Classes/ui/WorldUILayer.cpp
…/…/Classes/ui/alertVO/AlertVO.cpp
…/…/Classes/world/WorldScene.cpp \
LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
(call import-module,cocos2dx)
(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
(call import-module,CocosDenshion/android)
(call import-module,extensions)
(call import-module,external/Box2D)
(call import-module,external/chipmunk)
这是mk文件