evaluatedOK == JS_FALSE

升级引擎后打开旧的项目编译安卓apk安装运行黑屏,报错 (evaluatedOK == JS_FALSE)。 继续讨论:

请给出详细的报错信息,以及对应的代码行

Simulator: [109]</proto.flowIn@D:/Program Files/Cocos/CocosCreator/resources/cocos2d-x/simulator/win32//src/jsb_polyfill.js:18757:21
Simulator: [106]</proto.append@D:/Program Files/Cocos/CocosCreator/resources/cocos2d-x/simulator/win32//src/jsb_polyfill.js:18419:76
Simulator: [98]</proto.load@D:/Program Files/Cocos/CocosCreator/resources/cocos2d-x/simulator/win32//src/jsb_polyfill.js:17375:13
Simulator: [206]</cc.game.prepare@D:/Program Files/Cocos/CocosCreator/resources/cocos2d-x/simulator/win32//src/jsb_polyfill.js:35643:21
Simulator: [206]</cc.game.run@D:/Program Files/Cocos/CocosCreator/resources/cocos2d-x/simulator/win32//src/jsb_polyfill.js:35664:17
Simulator: boot@D:/Program Files/Cocos/CocosCreator/resources/cocos2d-x/simulator/win32//main.js:92:9
Simulator: @D:/Program Files/Cocos/CocosCreator/resources/cocos2d-x/simulator/win32//main.js:99:5
Simulator: @D:/Program Files/Cocos/CocosCreator/resources/cocos2d-x/simulator/win32//main.js:1:2
Simulator:
2
Simulator: ScriptingCore::compileScript fail:D:/我的文档/文档/Cocos2dProject/complete_project/temp/quick-scripts/assets/scripts/Game.js
Simulator: Evaluating main.js failed (evaluatedOK == JS_FALSE)
Simulator: iShow!
Simulator: HttpClient singleton is nullptr
Simulator: basic_object_finalize 071774C0 …
Simulator: jsbindings: finalizing JS object 071774E0 (WebSocket)
Simulator: jsbindings: finalizing JS object 07177500 (SocketIO)
本人是小白,但是这个是我把那个官网的跳一跳样例改了一下触摸版的,变成这样的,不过我去下载了其他人的flappy bird用模拟器也会出现这种情况,但是不知道怎么调,以前一直都是好好的,我的Mac版好像升级之后就没这个情况,一头雾水。。。evaluatedOK == JS_FALSE大概是这个报错的吧

找到原因了。好像是我用了中文路径的原因,:joy:,哈哈哈,还要好好学习

这个一般是 main.js 里有语法错误引起的