glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) crash

  • 本帖最后由 ffff 于 2013-8-16 14:55 编辑 *

#7 0x0018f199 in cocos2d::CCSprite::draw() at /Users/ffff/Desktop/mypj/cocos2d-x/cocos2dx/proj.ios/…/sprite_nodes/CCSprite.cpp:589
#8 0x001090b8 in cocos2d::CCNode::visit() at /Users/ffff/Desktop/mypj/cocos2d-x/cocos2dx/proj.ios/…/base_nodes/CCNode.cpp:849
#9 0x00109090 in cocos2d::CCNode::visit() at /Users/ffff/Desktop/mypj/cocos2d-x/cocos2dx/proj.ios/…/base_nodes/CCNode.cpp:843
#10 0x00109090 in cocos2d::CCNode::visit() at /Users/ffff/Desktop/mypj/cocos2d-x/cocos2dx/proj.ios/…/base_nodes/CCNode.cpp:843
#11 0x0008ce53 in cocos2d::extension::UIClippingLayer::visit() at /Users/ffff/Desktop/mypj/cocos2d-x/projects/Myth/proj.ios/…/…/…/extensions/CocoGUILIB/Drawable/UIClippingLayer.cpp:158
#12 0x00109090 in cocos2d::CCNode::visit() at /Users/ffff/Desktop/mypj/cocos2d-x/cocos2dx/proj.ios/…/base_nodes/CCNode.cpp:843
#13 0x0008ce53 in cocos2d::extension::UIClippingLayer::visit() at /Users/ffff/Desktop/mypj/cocos2d-x/projects/Myth/proj.ios/…/…/…/extensions/CocoGUILIB/Drawable/UIClippingLayer.cpp:158
#14 0x00109090 in cocos2d::CCNode::visit() at /Users/ffff/Desktop/mypj/cocos2d-x/cocos2dx/proj.ios/…/base_nodes/CCNode.cpp:843
#15 0x0008ce53 in cocos2d::extension::UIClippingLayer::visit() at /Users/ffff/Desktop/mypj/cocos2d-x/projects/Myth/proj.ios/…/…/…/extensions/CocoGUILIB/Drawable/UIClippingLayer.cpp:158
#16 0x00109090 in cocos2d::CCNode::visit() at /Users/ffff/Desktop/mypj/cocos2d-x/cocos2dx/proj.ios/…/base_nodes/CCNode.cpp:843
#17 0x00109090 in cocos2d::CCNode::visit() at /Users/ffff/Desktop/mypj/cocos2d-x/cocos2dx/proj.ios/…/base_nodes/CCNode.cpp:843
#18 0x00110729 in cocos2d::CCDirector::drawScene() at /Users/ffff/Desktop/mypj/cocos2d-x/cocos2dx/proj.ios/…/CCDirector.cpp:273
#19 0x00112d5b in cocos2d::CCDisplayLinkDirector::mainLoop() at /Users/ffff/Desktop/mypj/cocos2d-x/cocos2dx/proj.ios/…/CCDirector.cpp:1064
#20 0x00176ab5 in - at /Users/ffff/Desktop/mypj/cocos2d-x/cocos2dx/proj.ios/…/platform/ios/CCDirectorCaller.mm:94

最后是在CCSprite::draw() 的glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)上crash的,基本上大概每隔5分钟就crash,谁能看看这大概是啥原因呀?

你好 我也遇到类似这个问题 悲剧啊 一直没搞清

换成iphone 6.1 的simulator就没有这个问题了。。

楼主 我也遇到这个问题 你解决了吗? 求指导 谢谢啦