- 本帖最后由 布莱特 于 2012-6-11 21:56 编辑 *
名人博客
游戏开发:主席 http://www.cnblogs.com/GameDeveloper/
子龙山人- 博客园http://www.cnblogs.com/andyque/ http://www.cnblogs.com/andyque/archive/2011/08/08/2131019.html
kmyhy的专栏http://blog.csdn.net/kmyhy/article/category/706488
老G的小屋http://4137613.blog.51cto.com/4127613/753251
Cocos2d-x
Touch事件
COCOS2D 事件冒泡规律 和 CCMenu一直响应事件的解决办法http://archive.cnblogs.com/a/2172498/
Swallow toucheshttp://www.cocos2d-iphone.org/forum/topic/8354
How to " setMultipleTouchEnabled " in cocos2d-x ?http://www.cocos2d-x.org/boards/6/topics/8393?r=8424
Cocos2d CCLayer中的touch http://www.cnblogs.com/zeping/archive/2011/4/9.html
cocos2d-x总结(三)场景中的层(CCLayer)及其触摸消息响应:
http://www.cnblogs.com/w121640121/archive/2011/12/06/2278651.html
tips:touchdelegateshttp://www.cocos2d-iphone.org/wiki/doku.php/tips:touchdelegates
batchNode的使用方法http://www.cnblogs.com/FlyingPacer/archive/2011/08/24/batchnode.htmlhttp://www.cocos2d-x.org/embedded/cocos2d-x/annotated.html
闪电效果实现原理http://krazydad.com/bestiary/bestiary_lightning.html
声音播放http://www.cnblogs.com/over140/archive/2011/05/31/2063969.html
cocos2d游戏开发中的基本概念的理解http://www.cnblogs.com/lovecode/articles/2328018.html
如何使用spriteHelper和levelHelperhttp://www.cnblogs.com/andyque/archive/2012/02/16/2347966.html
让Cocos2d-x实现全屏等比缩放适配Android各种分辨率http://www.cnblogs.com/yangws/archive/2011/07/22/2114132.htmlhttp://blog.csdn.net/dragoncheng/article/details/6927687http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_does_cocos2d-x_support_multi-resolution
水果忍者斩击效果http://www.cocos2d-x.org/boards/6/topics/4632
cocos2d-x下实现摇杆http://blog.sina.com.cn/s/blog_5be44a8f0100txty.html
iPhone Cocos2D user’s guide to Cocos2D-x (Part 2)http://gameit.ro/2011/08/iphone-cocos2d-user???s-guide-to-cocos2d-x-part-2/
Cocos2d-x win7 + vs2010 配置图文详解(亲测)http://www.cnblogs.com/andyque/archive/2011/09/27/2192928.html
Using a texture combiner to render CCSprite in greyscalehttp://www.cocos2d-iphone.org/forum/topic/10227
一个是vertexZ,一个是zOrderhttp://www.cocoachina.com/bbs/simple/?t58458.html
在cocos2d-x里面植入广告http://blog.csdn.net/dragoncheng/article/details/6927400
cocos2d 中添加显示文字的三种方式http://www.cnblogs.com/xuling/
cocos2d-x编译到Android,一点就崩http://www.cocos2d-x.org/boards/10/topics/8572?r=8576#message-8576CCLayer setAnchorPointhttp://www.cocoachina.com/bbs/read.php?tid=96385&fpage=2Cocos2d中各种坐标位置关系:http://blog.csdn.net/liuhongwei123888/article/details/6684279
cocos2d游戏开发,常用工具集合:
http://www.cocoachina.com/bbs/read.php?tid=95635
何使用cocos2d和Tiled Map Editor创建一个基于tiled map的游戏:
http://blog.163.com/fengyi1103@126/blog/static/138356274201081741324532/
cocos2d学习笔记:
http://www.helmsmansoft.com/index.php/archives/category/gamedeveloper/ios-cocos2d
http://www.cnblogs.com/ylucy/tag/cocos2d/
iPhone cocos2d 游戏开发教程(更新中):
http://blog.51cto.com/zt/63
iOS-Cocos2d游戏开发 - CSDN :
http://blog.csdn.net/xiaominghimi/article/category/854459
TMX地图
如何解决cocos2d-x显示瓦片地图黑线的问题 .http://blog.csdn.net/yuanhong2910/article/details/7163539
GID介绍http://www.cnblogs.com/flyFreeZn/archive/2011/12/19/2293980.html
http://blog.csdn.net/jiarusun000/article/details/6959788http://blog.csdn.net/jiarusun000/article/details/6959788
译在Tiled Map中使用碰撞检测(一) 创建基于Tiled Map的游戏http://blog.163.com/fengyi1103@126/blog/static/138356274201081741324532/?fromdm&fromSearch&isFromSearchEngine=yes
OpenGL-ES
OpenGL ES for iPhone: Drawing a Circle : http://blog.devdiv.com/opengl-es-for-iphone-drawing-a-circle-part-i.html
从零开始学习OpenGL ES: http://www.ityran.com/article-3-1.html