如何通过image来创建sprite

使用3.2的截屏功能时遇到问题
求教如何通过一个image来创建sprite

Texture2D* texture = new Texture2D()
texture->initWithImage(image); //此处参数是image
Sprite* sprite = Sprite::createWithTexture(texture);

仅供参考

    auto image = new (std::nothrow) Image();
        if (image && image->initWithRawData(flippedZipBuffer.get(), width * height / 4, width / 4, height / 4, 8))
        {
            auto texture2D = new (std::nothrow) Texture2D();
            if (texture2D && texture2D->initWithImage(image, Texture2D::PixelFormat::RGB565))
            {
                auto sprite = Sprite::createWithTexture(texture2D);
                CHECK(sprite);
                sprite->setAnchorPoint(Vec2::ZERO);
                sprite->setPosition(Vec2::ZERO);

                auto size = sprite->getContentSize();
                CHECK(size.width > 10);
                auto scaleX = APP_DESIGN_WIDTH / size.width;
                auto scaleY = APP_DESIGN_HEIGHT / size.height;
                sprite->setLocalZOrder(-1);
                sprite->setScale(scaleX, scaleY);
                layer->addChild(sprite);
            }
            CC_SAFE_DELETE(image);
        }


```

由于我代码里image长宽都是缩小4倍并虚化后的结果, 所以多了一些缩放处理

时隔多日看到了这个回复 T_T
万分感激
好人一生平安~~~~