IOS和Android加载同一个csb,android崩

在Node的onEnter加入了log

IOS下的log

node name = Text_2
node onEnter 1
node onEnter 2
node onEnter 4
node onEnter 5
node onEnter 6
node name = __ui_layout
node name = ComExtensionData
node onEnter 7
node onEnter 8
node onEnter 9
node onEnter 10
node onEnter 11

android下的log
08-23 15:12:30.342 30283-30329/com.560game D/cocos2d-x debug info: node name = Text_2
08-23 15:12:30.342 30283-30329/com.560game D/cocos2d-x debug info: node onEnter 1
08-23 15:12:30.342 30283-30329/com.560game D/cocos2d-x debug info: node onEnter 2
08-23 15:12:30.342 30283-30329/com.560game D/cocos2d-x debug info: node onEnter 4
08-23 15:12:30.342 30283-30329/com.560game D/cocos2d-x debug info: node onEnter 5
08-23 15:12:30.342 30283-30329/com.560game D/cocos2d-x debug info: node onEnter 6
08-23 15:12:30.342 30283-30329/com.560game D/cocos2d-x debug info: node name = __ui_layout
08-23 15:12:30.342 30283-30329/com.560game D/cocos2d-x debug info: node name = (null)
08-23 15:12:30.342 30283-30329/com.560game A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x10020 in tid 30329 (GLThread 6004)

我也是醉了,有大神能帮忙看下是咋回事吗?

cocos2dx版本,3.12
cocostuido版本,3.10带的那个

解决了

根本性原因是android下编译用的ndk版本不对。改成r12b,编译命令用–app-abi=armeabi-v7a,就好了