【iOS-cocos2d-X 游戏开发之四】Cocos2dX创建Android NDK新项目并编

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http://list.qq.com/cgi-bin/qf_invite?id=acfc24e272cc4a26debf3b3866edb626a9ea3fc80fd8893c 本博客最新动态!及时将最新博文通知您!OK,上一节为童鞋们详细介绍如何在Mac系统下搭建Android NDK 环境并编译导入Eclipse中运行Cocos2dx自带TestsDemo的项目;本篇详细介绍如何创建一个新的Android-cocos2d项目!首先还没有配置好环境并正常运行Cocos2dx自带的test.android例子的童鞋先把环境都搭建好吧:http://www.himigame.com/iphone-cocos2dx/636.htmlOk,进入正题,新创建一个项目步骤如下:1.打开你的“终端”,输入 cd $COCOS2DX_ROOT 回车;然后输入 ./create-android-project.sh 回车;OK,到此开始进入创建了项目了;1. 首先提示你如下信息:Input package path. For example: org.cocos2dx.example这里是提示输入包路径!这里Himi随便输入一个了先: com.cocos2dx.himi 回车;2. 提示如下信息:
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Now cocos2d-x supports Android 2.1-update1, 2.2, 2.3 & 3.0
Other versions have not tested.
Available Android targets:
id: 1 or “android-3”
Name: Android 1.5
Type: Platform
API level: 3
Revision: 4
Skins: HVGA (default), HVGA-L, HVGA-P, QVGA-L, QVGA-P
id: 2 or “android-4”
Name: Android 1.6
Type: Platform
API level: 4
Revision: 3
Skins: HVGA, QVGA, WVGA800 (default), WVGA854
id: 3 or “android-7”
Name: Android 2.1-update1
Type: Platform
API level: 7
Revision: 2
Skins: HVGA, QVGA, WQVGA400, WQVGA432, WVGA800 (default), WVGA854
id: 4 or “android-8”
Name: Android 2.2
Type: Platform
API level: 8
Revision: 2
Skins: HVGA, QVGA, WQVGA400, WQVGA432, WVGA800 (default), WVGA854
id: 5 or “android-10”
Name: Android 2.3.3
Type: Platform
API level: 10
Revision: 1
Skins: HVGA, QVGA, WQVGA400, WQVGA432, WVGA800 (default), WVGA854
id: 6 or “android-11”
Name: Android 3.0
Type: Platform
API level: 11
Revision: 1
Skins: WXGA (default)
id: 7 or “android-12”
Name: Android 3.1
Type: Platform
API level: 12
Revision: 2
Skins: WXGA (default)
input target id:

这里是提示让你选择一个SDK api的id, 如果你的sdk路径配置不正确这里不会显示出你当前Android SDK的各个版本, OK,这里Himi选择 《 id: 3 or “android-7″》 所以我输入 3 回车;3.接着提示如下信息:input your project name:这里提示输入你的项目名,OK,Himi输入 Cocos2dXTestProject 回车;4. (别着急关闭“终端”等下需要编译新建的项目哦)OK,到此新项目创建完毕,那么默认创建的项目,会在你的 COCOS2DX_ROOT 路径下,如下图:(这里可以直接在“终端”输入 ls -l 直接浏览到此项目名)http://www.himigame.com/wp-content/uploads/2012/03/1231.png

5.OK,现在来编译刚才新建的项目,继续在“终端”输入: cd Cocos2dXTestProject/ 回车;(这里是到你刚才新建的项目中,你可以输入 cd 项目名 )6.继续在“终端”输入: cd android 回车;7.继续在“终端”输入: ./build_native.sh 回车; 开始编译耐心等待一会即可,编译完成后,打开我们的eclipse!8. 在Eclipse中New->Android Project->勾选 Create project from existing source,然后选择新建项目的路径,
这里注意!这个路径不是你的项目名的路径,是项目名下的android路径,例如我当前创建的项目为Cocos2dXTestProject,那么路径则是XXXX/Cocos2dXTestProject/android 如下图:http://www.himigame.com/wp-content/uploads/2012/03/21.png

finish,然后右键项目,Run as-> Android Application, 运行效果图如下:http://www.himigame.com/wp-content/uploads/2012/03/123123123.png

OK, 本篇就到这里;

  • 本帖最后由 romejiang 于 2012-4-18 11:54 编辑 *

http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=308&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=310&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=312&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=314&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=316&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=318&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=320&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=322&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=324&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=326&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=328&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=330&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=332&extra=page%3D1
http://cocos2d.cocoachina.com/bbs/forum.php?mod=viewthread&tid=334&extra=page%3D1

过来支持下黑米

新手表示,移植到android,在虚拟机和手机上均出现退出的现象,请问是开发环境版本不一致还是啥原因造成的

先顶下~~~~ HIMI能不能写一些正确释放内存方面的教程?