找不出到底为啥崩溃,然后日志都是指向引擎这边
Crashed: com.apple.main-thread
0 Nelab 0x101686624 cocos2d::Scheduler::unschedule(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, void*) (CCScheduler.cpp:259)
1 Nelab 0x10173b5d4 cocos2d::experimental::AudioEngineImpl::~AudioEngineImpl() (AudioEngine-inl.mm:249)
2 Nelab 0x10173b854 cocos2d::experimental::AudioEngineImpl::~AudioEngineImpl() (AudioEngine-inl.mm:268)
3 Nelab 0x10173b888 cocos2d::experimental::AudioEngineImpl::~AudioEngineImpl() (AudioEngine-inl.mm:246)
4 Nelab 0x10160235c cocos2d::experimental::AudioEngine::end() (AudioEngine.cpp:164)
5 Nelab 0x1015f3b60 cocos2d::Application::~Application() (CCApplication-ios.mm:235)
6 Nelab 0x100a76d6c AppDelegate::~AppDelegate() (AppDelegate.cpp:54)
7 Nelab 0x100a76da0 AppDelegate::~AppDelegate() (AppDelegate.cpp:54)
8 Nelab 0x100a76dd4 AppDelegate::~AppDelegate() (AppDelegate.cpp:50)
9 Nelab 0x100a446c4 -[AppController applicationWillTerminate:] (AppController.mm:232)
10 Nelab 0x1015912bc -[OneSignalAppDelegate oneSignalApplicationWillTerminate:] (UIApplicationDelegate+OneSignal.m:284)
11 UIKitCore 0x23218a0e4 -[UIApplication _terminateWithStatus:] + 216
12 UIKitCore 0x231a1e4f8 __98-[__UICanvasLifecycleMonitor_Compatability deactivateEventsOnly:withContext:forceExit:completion:]_block_invoke.279 + 352
13 UIKitCore 0x23218e83c _runAfterCACommitDeferredBlocks + 296
14 UIKitCore 0x23217c838 _cleanUpAfterCAFlushAndRunDeferredBlocks + 384
15 UIKitCore 0x2321ab840 _afterCACommitHandler + 132
16 CoreFoundation 0x204e307cc __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 32
17 CoreFoundation 0x204e2b460 __CFRunLoopDoObservers + 412
18 CoreFoundation 0x204e2ba00 __CFRunLoopRun + 1264
19 CoreFoundation 0x204e2b1f0 CFRunLoopRunSpecific + 436
20 GraphicsServices 0x2070a4584 GSEventRunModal + 100
21 UIKitCore 0x232182bc0 UIApplicationMain + 212
22 Nelab 0x100a42b8c main (main.m:8)
23 libdyld.dylib 0x2048eabb4 start + 4


