这是一个空项目,只在helloworldscene里做了如下修改
Size visiableSize = Director::getInstance()->getVisibleSize();
RenderTexture* _render = RenderTexture::create(visiableSize.width, visiableSize.height, Texture2D::PixelFormat::BGRA8888);
然后就报了错,请高手帮忙解决,另外这个错误只在苹果里出,真机上会闪退,错误代码如下 CCASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, “Could not attach texture to framebuffer”);

