iOS下无法加载json资源文件

我使用的是cocos2d-x2.2和cocostudio1.1。
之前用cocostudio工具把ui加到scene里,win32和android都可以运行。但是在Xcode中运行就会出现错误:

GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Thu Nov 3 21:59:02 UTC 2011)
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This GDB was configured as “x86_64-apple-darwin”.tty /dev/ttys000

Cocos2d:

cocos2d.x.version: 2.2.0
cocos2d.x.compiled_with_profiler: false
cocos2d.x.compiled_with_gl_state_cache: true
gl.vendor: Apple Computer, Inc.
gl.renderer: Apple Software Renderer
gl.version: 2.1 APPLE
gl.max_texture_size: 16384
gl.max_texture_units: 16
gl.supports_PVRTC: false
gl.supports_NPOT: true
gl.supports_BGRA8888: false
gl.supports_discard_framebuffer: false
gl.supports_vertex_array_object: true

Cocos2d: Get data from file(ui/ui_scroll_items.json) failed!
read json file error!
Cocos2d: Get data from file(ui/ui_information.json) failed!
read json file error!
Read design size error!
sharedlibrary apply-load-rules all
Warning: the current language does not match this frame.
Current language: auto; currently c++

弄了好长时间都没搞定,求大神们帮我瞅瞅,指点指点,小弟先谢了。

照着上面问题的原因了:加载资源的时候钩错选项了。文件夹弄成黄色的那种了。。。
但随之而来的还是问题啊:10:

Cocos2d: iversion 1100
Cocos2d: file name ==
Cocos2d: filename == ui_information.json
Read design size error!
sharedlibrary apply-load-rules all
Warning: the current language does not match this frame.
Current language: auto; currently c++

不知道这次的问题各位碰到过没?

问题找到了,结贴吧。
在win32和android可以允许scene下node中的width和height元素为空,但是xcode中不允许。设为非空就好了。。。