ios playeffect出错AudioEngineImpl

  • Creator 版本:2.3.3

  • 目标平台:IOS

  • 详细报错信息,包含调用堆栈:
    I/AudioEngine-inl.mm (358): OpenAL was initialized successfully!
    2020-04-26 16:58:04.343419+0800 flysword-mobile[1386:447750] ExtAudioFile.cpp:192:Open: about to throw ‘typ?’: open audio file
    E/AudioDecoder (65): (status != noErr) failed, message: ExtAudioFileOpenURL FAILED, Error = 0
    D/AudioEngine-inl.mm (462): AudioEngineImpl::_play2d, cache was destroyed or not ready!

  • 重现方式:
    发布在ios模拟器和真机后playeffect无声音

  • 之前哪个版本是正常的 :

  • 手机型号 :

  • 手机浏览器 :

  • 编辑器操作系统 :

  • 编辑器之前是否有其它报错 :

  • 出现概率:

  • 额外线索:

我2.4.4版本,在iOS原生真机上有同样问题,请问您后来解决了吗

我也是在启动的时候报了类似的错误。。。15:02:37 [ERROR]: JS: load audio failed
15:02:37 [DEBUG]: JS: [AudioMgr]:【音频】资源加载错误
2023-09-15 15:02:37.337380+0800 IndiaGames-mobile[65049:992923] [default] ExtAudioFile.cpp:210 about to throw ‘typ?’: open audio file
E/AudioDecoder (57): (status != noErr) failed, message: ExtAudioFileOpenURL FAILED, Error = 0
15:02:37 [ERROR]: JS: load audio failed Error: load audio failed
at src/cocos-js/cc.js:71028:26
15:02:37 [ERROR]: JS: load audio failed Error: load audio failed
at src/cocos-js/cc.js:71028:26
15:02:37 [ERROR]: JS: load audio failed Error: load audio failed
at src/cocos-js/cc.js:71028:26
15:02:37 [ERROR]: JS: load audio failed Error: load audio failed
at src/cocos-js/cc.js:71028:26
15:02:37 [ERROR]: JS: [object Object]
15:02:37 [DEBUG]: JS: Success to load scene: db://assets/scene/login.scene

我的是3.7.4版本的

请问这个问题解决了吗?