使用cocos2d-x 3.10版本,IOS savaToFile 保存png图片会闪退,Android不会出现这问题。Help!Help!Help!
崩溃日志:
0 vImage
__ERROR_Buffer_Read__Too_Small_For_Arguments_To_vImage__CheckBacktrace + 56
1 vImage
_vImageDebug_CheckSrcBuffer + 152
2 vImage
vImageConvert_AnyToAny + 968
3 ImageIO
IIOImagePixelDataProvider::convertBytes(vImage_Buffer*, vImage_Buffer*) + 40
4 ImageIO
IIOImagePixelDataProvider::convertBytesWithRange(unsigned char*, unsigned char*, CGPoint, CGPoint, unsigned long) + 340
5 ImageIO
IIOImagePixelDataProvider::getBytesDataProvider(void*, unsigned long) + 216
6 ImageIO
PNGWritePlugin::writePNG(IIOImagePixelDataProvider*, IIODictionary*) + 856
7 ImageIO
PNGWritePlugin::writeAll() + 920
8 ImageIO
PNGWritePlugin::WriteProc(void*, void*, void*, void*) + 104
9 ImageIO
IIOImageDestination::finalize() + 1600
10 UIKit
UIImagePNGRepresentation + 508
11 GameBase-mobile
cocos2d::Image::saveToFile(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, bool) + 744
12 GameBase-mobile
ImagicDownManager::OnImagic() (ImagicDownManager.cpp:0)
13 GameBase-mobile
ImagicDownManager::upTime(float) (vector:1463)
14 GameBase-mobile
cocos2d:
:update(float) + 196
15 GameBase-mobile
cocos2d::Scheduler::update(float) + 280
16 GameBase-mobile
cocos2d::Director::drawScene() + 72
17 GameBase-mobile
cocos2d::DisplayLinkDirector::mainLoop() + 56
怎么解决的呀