if(![context_ presentRenderbuffer:GL_RENDERBUFFER]) {
//CCLOG(@"cocos2d: Failed to swap renderbuffer in %s\n", __FUNCTION__);
}
执行到上面卡死,输出 cocos2d: QuadCommand: resizing index size from [24] to [42]
if(![context_ presentRenderbuffer:GL_RENDERBUFFER]) {
//CCLOG(@"cocos2d: Failed to swap renderbuffer in %s\n", __FUNCTION__);
}
执行到上面卡死,输出 cocos2d: QuadCommand: resizing index size from [24] to [42]
我也是这个问题,但应该跟这个输出没关系……
http://discuss.cocos2d-x.org/t/exc-bad-access-random-crashes-on-ios-context-presentrenderbuffer/28494
這個BUG 應該已經解掉了
但是新版 3.12 好像又再出現了~~我也遇到了
我真的发现3.10是最稳定版本 曾经自己测试过 回退到3.10
I met this crash on 3.15 and xcode 9 beta & iOS 11
How to fix it?
Mark