一个plist里的贴图,一部分能画出来,一部分画不出来,偶尔会出现这种状况,又没有异常报错
重启后又好了
两部分是不是z值不一样啊?
是这个坑爹玩意
- (void)applicationDidReceiveMemoryWarning:(UIApplication )application {
/
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
*/
cocos2d::Director::getInstance()->purgeCachedData();
}
提前加载的spriteframe还没开始用就给清了。
一张plist里的,用了一半,另一半他也清,无语了