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Creator 版本:1.8.0
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目标平台: iOS
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详细报错信息,包含调用堆栈:
#14 Thread
SIGSEGV
SEGV_ACCERR
0 JavaScriptCore JSC::speculationFromValue(JSC::JSValue) + 248
1 JavaScriptCore JSC::CodeBlock::updateAllPredictionsAndCountLiveness(unsigned int&, unsigned int&) + 292
2 JavaScriptCore JSC::CodeBlock::finalizeUnconditionally(JSC::VM&) + 36
3 JavaScriptCore void JSC::IsoCellSet::forEachMarkedCell<void JSC::Heap::finalizeMarkedUnconditionalFinalizers<JSC::CodeBlock, JSC::IsoCellSet>(JSC::IsoCellSet&)::‘lambda’(JSC::HeapCell*, JSC::HeapCell::Kind)>(void JSC::Heap::finalizeMarkedUnconditionalFinalizers<JSC::CodeBlock, JSC::IsoCellSet>(JSC::IsoCellSet&)::‘lambda’(JSC::HeapCell*, JSC::HeapCell::Kind) const&) + 276
4 JavaScriptCore JSC::Heap::finalizeUnconditionalFinalizers() + 296
5 JavaScriptCore JSC::Heap::runEndPhase(JSC::GCConductor) + 1592
6 JavaScriptCore JSC::Heap::runCurrentPhase(JSC::GCConductor, JSC::CurrentThreadState*) + 268
7 JavaScriptCore _ZN3WTF19ScopedLambdaFunctorIFvRN3JSC18CurrentThreadStateEEZNS1_4Heap22collectInMutatorThreadEvE3$0E12implFunctionEPvS3 + 36
8 JavaScriptCore JSC::callWithCurrentThreadState(WTF::ScopedLambda<void (JSC::CurrentThreadState&)> const&) + 156
9 JavaScriptCore JSC::Heap::collectInMutatorThread() + 96
10 JavaScriptCore JSC::Heap::stopIfNecessarySlow() + 64
11 JavaScriptCore JSC::Heap::collectIfNecessaryOrDefer(JSC::GCDeferralContext*) + 156
12 JavaScriptCore JSC::Structure::materializePropertyTable(JSC::VM&, bool) + 988
13 JavaScriptCore JSC::JSObject::putInlineSlow(JSC::ExecState*, JSC::PropertyName, JSC::JSValue, JSC::PutPropertySlot&) + 484
14 JavaScriptCore _llint_slow_path_put_by_id + 820
15 JavaScriptCore _llint_entry + 13216
16 JavaScriptCore _llint_entry + 29116
17 JavaScriptCore _llint_entry + 30252
18 JavaScriptCore _llint_entry + 29232
19 JavaScriptCore _llint_entry + 29232
20 JavaScriptCore _llint_entry + 29232
21 JavaScriptCore _llint_entry + 29116
22 JavaScriptCore _llint_entry + 29116
23 JavaScriptCore _llint_entry + 29116
24 JavaScriptCore _llint_entry + 29116
25 JavaScriptCore _llint_entry + 29116
26 JavaScriptCore _llint_entry + 29116
27 JavaScriptCore _llint_entry + 29116
28 JavaScriptCore _llint_entry + 29116
29 JavaScriptCore _llint_entry + 29232
30 JavaScriptCore _llint_entry + 29232
31 JavaScriptCore _llint_entry + 29232
32 JavaScriptCore _llint_entry + 29232
33 JavaScriptCore _llint_entry + 29232
34 JavaScriptCore _llint_entry + 29116
35 JavaScriptCore _llint_entry + 29116
36 JavaScriptCore _vmEntryToJavaScript + 272
37 JavaScriptCore JSC::JITCode::execute(JSC::VM*, JSC::ProtoCallFrame*) + 184
38 JavaScriptCore JSC::Interpreter::executeCall(JSC::ExecState*, JSC::JSObject*, JSC::CallType, JSC::CallData const&, JSC::JSValue, JSC::ArgList const&) + 464
39 JavaScriptCore JSC::profiledCall(JSC::ExecState*, JSC::ProfilingReason, JSC::JSValue, JSC::CallType, JSC::CallData const&, JSC::JSValue, JSC::ArgList const&) + 168
40 JavaScriptCore JSObjectCallAsFunction + 392
41 lehubrandfc-mobile se::Object::call(std::__1::vector<se::Value, std::__1::allocatorse::Value > const&, se::Object*, se::Value*) + 152
42 lehubrandfc-mobile _ZNSt3__110__function6__funcIZL29js_EventListenerCustom_createRN2se5StateEE4$17NS_9allocatorIS5_EEFvPN7cocos2d11EventCustomEEEclEOSA + 680
43 lehubrandfc-mobile std::__1::function<void (cocos2d::EventCustom*)>::operator()(cocos2d::EventCustom*) const + 40
44 lehubrandfc-mobile std::__1::function<void (cocos2d::Event*)>::operator()(cocos2d::Event*) const + 40
45 lehubrandfc-mobile _ZNSt3__110__function6__funcIZN7cocos2d15EventDispatcher13dispatchEventEPNS2_5EventEE3$2NS_9allocatorIS6_EEFbPNS2_13EventListenerEEEclEOSA + 52
46 lehubrandfc-mobile std::__1::function<bool (cocos2d::EventListener*)>::operator()(cocos2d::EventListener*) const + 40
47 lehubrandfc-mobile cocos2d::EventDispatcher::dispatchEventToListeners(cocos2d::EventDispatcher::EventListenerVector*, std::__1::function<bool (cocos2d::EventListener*)> const&) + 292
48 lehubrandfc-mobile cocos2d::EventDispatcher::dispatchEvent(cocos2d::Event*) + 168
49 lehubrandfc-mobile cocos2d::Director::drawScene() + 60
50 lehubrandfc-mobile cocos2d::Director::mainLoop() + 56
51 QuartzCore CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 820
52 IOKit IODispatchCalloutFromCFMessage + 492
53 CoreFoundation ___CFMachPortPerform + 188
54 CoreFoundation _CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 56
55 CoreFoundation ___CFRunLoopDoSource1 + 440
56 CoreFoundation ___CFRunLoopRun + 2456
57 CoreFoundation CFRunLoopRunSpecific + 552
58 GraphicsServices GSEventRunModal + 100
59 UIKit UIApplicationMain + 236
60 lehubrandfc-mobile main + 84
61 libdyld.dylib _start + 4
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重现方式:
热更新完毕后游戏自动重启,之后卡住,或者打开游戏时马上卡住。 -
之前哪个版本是正常的 :
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手机型号 : iPhone 5S、iPhone 6、iPhone 6 Plus、iPhone 7、iPhone 7 Plus、iPhone x、iPad Air等所有主流机型。
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手机浏览器 :
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编辑器操作系统 :mac high Sierra 10.13.6
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编辑器之前是否有其它报错 :
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出现概率:20%~50%
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额外线索: