引擎搞毛啊,这里怎么也不提醒下啊,害死了,发布了ios6闪

void CCDirector::setGLDefaultValues(void)
{
// This method SHOULD be called only after openGLView_ was initialized
CCAssert(m_pobOpenGLView, “opengl view should not be null”);
setAlphaBlending(true);

// XXX: Fix me, should enable/disable depth test according the depth format as cocos2d-iphone did
// ;
setDepthTest(true);
setProjection(m_eProjection);
// set other opengl default values
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
}

cocos2d-x里的注释经常是// TODO: XXX, 我也不明确这“XXX”代表什么意思。

草死。。。刚上线,就有IOS6闪屏的问题,引擎怎么可以这么。。。。