void CCDirector::setGLDefaultValues(void)
{
// This method SHOULD be called only after openGLView_ was initialized
CCAssert(m_pobOpenGLView, “opengl view should not be null”);
setAlphaBlending(true);
// XXX: Fix me, should enable/disable depth test according the depth format as cocos2d-iphone did
// ;
setDepthTest(true);
setProjection(m_eProjection);
// set other opengl default values
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
}